-From this definition it should be apparent $P(t)$ for a Bezier Curve of degree $0$ maps to a single point, whilst $P(t)$ for a Bezier of degree $1$ is a straight line between $P_0$ and $P_1$. $P(t)$ always begins at $P_0$ for $t = 0$ and ends at $P_n$ when $t = 1$.
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-Figure \ref{bezier_3} shows a Bezier Curve defined by the points $\left\{(0,0), (1,0), (1,1)\right\}$.
-Figure \ref{SVG} shows a more complex spline defined by Bezier curves.
+A straightforward algorithm for rendering Bezier's is to simply sample $P(t)$ for suffiently many values of $t$ and connect the resulting points with straight lines using Bresenham or Wu's algorithm (See Section \ref{Straight Lines}). Whilst the performance of this algorithm is linear, De Casteljau derived a more efficient means of sub dividing beziers into line segments.