@@ -20,18+20,12 @@ var node = document.getElementById("curvedshape"); // Find the node by its uniqu
node.style.fill = "#000000"; // Change the ``style'' attribute and set the CSS fill colour
\end{minted}
node.style.fill = "#000000"; // Change the ``style'' attribute and set the CSS fill colour
\end{minted}
-To illustrate the power of this technique we have produced our own example to generate an SVG interactively using HTML. The example generates successive iterations of a particular type of fractal curve first described by Koch\cite{koch1904surune} in 1904 and a popular example in modern literature \cite{goldman_fractal}. Unfortunately as it is currently not possible to include HTML within a PDF, we are only able to provide some examples of the output as static images in Figure \ref{koch}.
+To illustrate the power of this technique we have produced our own example to generate an SVG interactively using HTML. The example generates successive iterations of a particular type of fractal curve first described by Koch\cite{koch1904surune} in 1904 and a popular example in modern literature \cite{goldman_fractal}. Unfortunately as it is currently possible to directly include W3C HTML in a PDF, we are only able to provide some examples of the output as static images in Figure \ref{koch}.
In HTML5, Javascript is not restricted to merely manipulating the DOM to alter the appearance of a document. The \verb/<canvas>/ tag and associated API provide a means to directly set the values of pixels on a display. This sort of low level API is inteded for performance intensive graphical applications such as web based games\footnote{For an example by the author including both the canvas2d and experimental WebGL APIs see \url{http://rabbitgame.net}}. As Hayes points out, there is some similarity between the \verb/<canvas>/ API and the PostScript interpreted approach to drawing\cite{hayes2012pixelsor}.
\begin{figure}[H]
In HTML5, Javascript is not restricted to merely manipulating the DOM to alter the appearance of a document. The \verb/<canvas>/ tag and associated API provide a means to directly set the values of pixels on a display. This sort of low level API is inteded for performance intensive graphical applications such as web based games\footnote{For an example by the author including both the canvas2d and experimental WebGL APIs see \url{http://rabbitgame.net}}. As Hayes points out, there is some similarity between the \verb/<canvas>/ API and the PostScript interpreted approach to drawing\cite{hayes2012pixelsor}.