Implemented C I/O
[progcomp10.git] / link / C / Link / c-link-lib / c-link.c
index b7d6285..0b8af58 100644 (file)
@@ -9,13 +9,71 @@
 
 #include "c-link.h"
 #include <stdlib.h>
+#include <string.h>
+#include <stdio.h>
+
+/* If you just want to write a bot, you don't need to read this file.
+   This merely sets up the I/O for you, so all you have to do is define the bot
+   functions defined in <c-link.h>
+   The only reason you would care about this info is if you want to use pointChange
+   and/or childSpawned parameters from the RESULTS call, which are otherwise discarded.
+ */
+
+char ITEMNAMES[3][MAXITEMLEN] = {"Rock", "Paper", "Scissors"};
+
 
 ITEMTYPE RandomAttack() {
        return (ITEMTYPE)rand()%3;
 }
 
+ITEMTYPE stringToItem( char * str ) {
+       if (strcasecmp( str, "Rock" ) == 0) return rock;
+       if (strcasecmp( str, "Paper" ) == 0) return paper;
+       if (strcasecmp( str, "Scissors" ) == 0) return scissors;
+       /* If we reach this point, we've got real problems. */
+       fprintf( stderr, "Attempt to convert invalid string \"%s\" into an ITEMTYPE! Aborting.\n", str );
+       exit(EXIT_FAILURE);
+       return -1;
+}
+       
 
 int main( int argc, char * argv[] ) {
        srand( time( NULL ) );
+       
+       char command[MAXCOMMANDLEN];
+       char foeName[MAXFOENAMELEN];
+       char yourItem[MAXITEMLEN], theirItem[MAXITEMLEN], promisedItem[MAXITEMLEN];
+       char didYouInstigate[MAXBOOLLEN], childSpawned[MAXBOOLLEN];
+       int pointChange;
+       
+       ATTACKTYPE attack;
+       ITEMTYPE defence;
+       
+       scanf( "%s", command );
+       
+       while (strcasecmp("BYE",command) != 0) {
+               
+               if (strcasecmp("ATTACK", command) == 0) {
+                       scanf( "%s", foeName );
+                       attack = Attack( foeName );
+                       printf("ATTACKING %s %s\n", ITEMNAMES[attack.realAttack], ITEMNAMES[attack.promisedAttack]);
+               
+               } else if (strcasecmp("DEFEND", command) == 0) {
+                       scanf( "%s %s", foeName, promisedItem );
+                       defence = Defend(foeName, stringToItem(promisedItem));
+                       printf("DEFENDING %s\n", ITEMNAMES[defence]);
+               
+               } else if (strcasecmp("RESULTS", command) == 0) {
+                       scanf( "%s %s %s %s %s %d %s", foeName, didYouInstigate, yourItem, theirItem, promisedItem, &pointChange, childSpawned );
+                       Results(foeName, (strcasecmp("False",didYouInstigate)==0),
+                                       stringToItem(yourItem), stringToItem(theirItem), stringToItem(promisedItem));
+                       printf("OK\n");
+               }
+       
+               // read the next command!
+               scanf( "%s", command );
+       }
+       
        return 0;
 }
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