+++ /dev/null
-'''SampleAgents.py - A collection of sample agents for playing Rock Paper Scissors.
-Written by Luke Williams <
[email protected]> for the UCC Programming Competition in 2008.
-Requires Python 2.5.
-
-Licensed under an MIT-style license: see the LICENSE file for details.
-'''
-
-from uccProgComp import BaseAgent, LearningAgent, RandomAttack
-from rpsconst import *
-
-# Angel is a very simple bot that always tells the truth and expects others to do the same.
-class Dummy (BaseAgent):
- def Attack (self, foe):
- return Paper, Paper
- def Defend (self, foe, bluff):
- return bluff
-
-class Angel (BaseAgent):
- def Attack (self, foe):
- attack = RandomAttack () # Chooses randomly from Rock, Paper, Scissors
- return attack, attack # Tells the truth for its bluff.
- def Defend (self, foe, bluff):
- return bluff # Trusts them to be going for a tie.
-
-# Lucifer here is the opposite. He always lies expecting people to be good and always goes for the kill.
-class Lucifer (BaseAgent):
- def Attack (self, foe):
- attack = RandomAttack ()
- if attack == Rock: bluff = Scissors # Here we choose the thing
- elif attack == Paper: bluff = Rock # that will hurt them
- else: bluff = Paper # if they go for a tie.
- return attack, bluff
- def Defend (self, foe, bluff):
- if bluff == Rock: attack = Paper # Here we trust that they
- elif bluff == Paper: attack = Scissors # are telling the truth.
- else: attack = Rock # And we try to kill them.
- return attack
-# def Results (self, foeName, wasAttacker, winner, attItem, defItem, bluffItem, pointDelta):
-# BaseAgent.Results (self, foeName, wasAttacker, winner, attItem, defItem, bluffItem, pointDelta)
-# print "I just scored " + str(pointDelta) + " points!"
-
-
-# Streetfighter assumes everyone has it in for him.
-class Streetfighter (BaseAgent):
- def Attack (self, foe):
- attack = RandomAttack ()
- if attack == Rock: bluff = Paper # Here we choose the thing
- elif attack == Paper: bluff = Scissors # that will hurt them
- else: bluff = Rock # if they go for a tie.
- return attack, bluff
- def Defend (self, foe, bluff):
- if bluff == Rock: attack = Paper # Here we trust that they
- elif bluff == Paper: attack = Scissors # are telling the truth.
- else: attack = Rock # And we try to kill them.
- return attack
-
-# This is our first bot with any sort of learning capability, based on the LearningAgent base.
-# Experienced programmers might opt to write their own learning code based on BaseAgent, but it's up to you.
-# Frenchie is a simple bot that is by default nice but will permanently turn against any agent that betrays it.
-class Frenchie (LearningAgent):
- def Attack (self, foe):
- attack = RandomAttack ()
- if Loss in LearningAgent.GetWinHistory (self, foe):
- if attack == Rock: bluff = Scissors
- elif attack == Paper: bluff = Rock
- else: bluff = Paper
- else:
- bluff = attack
- return attack, bluff
- def Defend (self, foe, bluff):
- if Loss in LearningAgent.GetWinHistory (self, foe):
- if bluff == Rock: attack = Scissors # They've fucked us in the past,
- elif bluff == Paper: attack = Rock # so we assume they're lying and
- else: attack = Paper # hoping we go for a kill.
- else:
- attack = bluff
- return attack
-
-
-# If you want to implement your own Results () callback, you have to call the parent class's first:
-class Blank (BaseAgent):
- def Attack (self, foe):
- return Paper, Paper
- def Defend (self, foe, bluff):
- return bluff
- def Results (self, foeName, wasAttacker, winner, attItem, defItem, bluffItem, pointDelta):
- BaseAgent.Results (self, foeName, wasAttacker, winner, attItem, defItem, bluffItem, pointDelta)
- # Now you can do your own thing
-