cleanup
[progcomp10.git] / rps / trunk / djaAgents.py
diff --git a/rps/trunk/djaAgents.py b/rps/trunk/djaAgents.py
deleted file mode 100644 (file)
index 6912c7f..0000000
+++ /dev/null
@@ -1,77 +0,0 @@
-from uccProgComp import BaseAgent, LearningAgent, RandomAttack
-from rpsconst import *
-
-# BOFH is something of a cross between Frechie and Lucifer
-
-class BOFH (LearningAgent):
-       def Attack (self, foe):
-               attack = RandomAttack ()
-               
-               return attack, bluff
-       def Defend (self, foe, bluff):
-               if bluff == Rock: attack = Scissors     # Here we assume that they
-               elif bluff == Paper: attack = Rock      # are lying, trying to kill us.
-               else: attack = Paper                    # And we try to kill them.
-               return attack
-
-       def Attack (self, foe):
-               attack = RandomAttack ()
-               if len(LearningAgent.GetWinHistory (self, foe)) > 0:
-                       if attack == Rock: bluff = Paper        # Here we choose the thing
-                       elif attack == Paper: bluff = Scissors  # that will hurt them
-                       else: bluff = Rock                      # if they try to kill us.
-               else:
-                       if attack == Rock: bluff = Scissors     # Here we choose the thing
-                       elif attack == Paper: bluff = Rock      # that will hurt them
-                       else: bluff = Paper                     # if they go for a tie.
-               return attack, bluff
-               
-       def Defend (self, foe, bluff):
-               if len(LearningAgent.GetWinHistory (self, foe)) > 0:
-                       if bluff == Rock: attack = Scissors     # They've fucked us in the past,
-                       elif bluff == Paper: attack = Rock      # so we assume they're lying and
-                       else: attack = Paper                    # hoping we go for a kill.
-               else:
-                       if bluff == Rock: attack = Paper        # Here we trust that they
-                       elif bluff == Paper: attack = Scissors  # are telling the truth.
-                       else: attack = Rock                     # And we try to kill them.
-               return attack
-
-#Fish is somewhat intelligent; it builds up trust and then stabs you in the back.
-# If Fish detects that a bot is being predictably nice (tie 2+ times in a row), it will attack.
-# If Fish detects that a bot has betrayed it (Loss), it will attack.
-# Otherwise, Fish is nice.
-
-class Fish (LearningAgent):
-       def Attack (self, foe):
-               #print "Attacking" , foe
-               #print LearningAgent.GetWinHistory (self, foe)
-               attack = RandomAttack ()
-               
-               history = LearningAgent.GetWinHistory (self, foe)
-               
-               #no history; be nice
-               if len(history) == 0:
-                       bluff = attack
-               
-               #if we just lost to them, try to destroy them.
-               elif Loss == history[-1] or (len(history)>1 and [Tie,Tie] == history[-2:-1]):
-                       if attack == Rock: bluff = Scissors
-                       elif attack == Paper: bluff = Rock
-                       else: bluff = Paper
-               else:
-                       bluff = attack
-               return attack, bluff
-               
-               
-       def Defend (self, foe, bluff):
-               
-               history = LearningAgent.GetWinHistory (self, foe)
-               
-               if len(history) > 0 and Loss == history[-1]:
-                       if bluff == Rock: attack = Scissors     # They've fucked us in the past,
-                       elif bluff == Paper: attack = Rock      # so we assume they're lying and
-                       else: attack = Paper                    # hoping we go for a kill.
-               else:
-                       attack = bluff
-               return attack
\ No newline at end of file

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