cleanup
[progcomp10.git] / rps / trunk / selectAlgorithms.py
diff --git a/rps/trunk/selectAlgorithms.py b/rps/trunk/selectAlgorithms.py
deleted file mode 100644 (file)
index 41be346..0000000
+++ /dev/null
@@ -1,23 +0,0 @@
-# Alternative (obsolete) algorithms for selecting agents for battle.
-# They're all a bit crap and only here for comparison purposes.
-
-
-# Selects an opponent and removes it from the list of remaining potential opponents.
-       # This is just an example, but the fact that the first agent will miss out on having
-       # a fight picked with it it, and that the last agent won't get to pick a fight, seems
-       # to not matter very much. Can probably be left as-is.
-       def ChoosePair (self):
-               # This approach forces each agent to defend once and attack once per round.
-               # Keep track of the remaining population.
-               remaining = self.population[:]
-               agentID = random.randint (0,len(remaining)-1)
-               defender = remaining.pop (agentID) # Not really a defender (try to work it out)!
-               while len (remaining) > 1:
-                       if defender.GetPoints () < 1:   # If the agent died before it got a chance to attack
-                               attackerID = random.randint (0,len(remaining)-1)
-                               attacker = remaining.pop (attackerID)
-                       else: attacker = defender
-                       defenderID = random.randint (0,len(remaining)-1)
-                       defender = remaining.pop (defenderID)
-                       yield attacker, defender
-

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