cleanup
[progcomp10.git] / src / SampleAgents.py.old
diff --git a/src/SampleAgents.py.old b/src/SampleAgents.py.old
new file mode 100644 (file)
index 0000000..d307214
--- /dev/null
@@ -0,0 +1,89 @@
+'''SampleAgents.py - A collection of sample agents for playing Rock Paper Scissors.
+Written by Luke Williams <[email protected]> for the UCC Programming Competition in 2008.
+Requires Python 2.5.
+
+Licensed under an MIT-style license: see the LICENSE file for details.
+'''
+
+from uccProgComp import BaseAgent, LearningAgent, RandomAttack
+from rpsconst import *
+
+# Angel is a very simple bot that always tells the truth and expects others to do the same.
+class Dummy (BaseAgent):
+       def Attack (self, foe):
+               return Paper, Paper
+       def Defend (self, foe, bluff):
+               return bluff
+
+class Angel (BaseAgent):
+       def Attack (self, foe):
+               attack = RandomAttack ()        # Chooses randomly from Rock, Paper, Scissors
+               return attack, attack           # Tells the truth for its bluff.
+       def Defend (self, foe, bluff):
+               return bluff                    # Trusts them to be going for a tie.
+
+# Lucifer here is the opposite. He always lies expecting people to be good and always goes for the kill.
+class Lucifer (BaseAgent):
+       def Attack (self, foe):
+               attack = RandomAttack ()
+               if attack == Rock: bluff = Scissors     # Here we choose the thing
+               elif attack == Paper: bluff = Rock      # that will hurt them
+               else: bluff = Paper                     # if they go for a tie.
+               return attack, bluff
+       def Defend (self, foe, bluff):
+               if bluff == Rock: attack = Paper        # Here we trust that they
+               elif bluff == Paper: attack = Scissors  # are telling the truth.
+               else: attack = Rock                     # And we try to kill them.
+               return attack
+#      def Results (self, foeName, wasAttacker, winner, attItem, defItem, bluffItem, pointDelta):
+#              BaseAgent.Results (self, foeName, wasAttacker, winner, attItem, defItem, bluffItem, pointDelta)
+#              print "I just scored " + str(pointDelta) + " points!"
+
+
+# Streetfighter assumes everyone has it in for him.
+class Streetfighter (BaseAgent):
+       def Attack (self, foe):
+               attack = RandomAttack ()
+               if attack == Rock: bluff = Paper        # Here we choose the thing
+               elif attack == Paper: bluff = Scissors  # that will hurt them
+               else: bluff = Rock                      # if they go for a tie.
+               return attack, bluff
+       def Defend (self, foe, bluff):
+               if bluff == Rock: attack = Paper        # Here we trust that they
+               elif bluff == Paper: attack = Scissors  # are telling the truth.
+               else: attack = Rock                     # And we try to kill them.
+               return attack
+
+# This is our first bot with any sort of learning capability, based on the LearningAgent base.
+# Experienced programmers might opt to write their own learning code based on BaseAgent, but it's up to you.
+# Frenchie is a simple bot that is by default nice but will permanently turn against any agent that betrays it.
+class Frenchie (LearningAgent):
+       def Attack (self, foe):
+               attack = RandomAttack ()
+               if Loss in LearningAgent.GetWinHistory (self, foe):
+                       if attack == Rock: bluff = Scissors
+                       elif attack == Paper: bluff = Rock
+                       else: bluff = Paper
+               else:
+                       bluff = attack
+               return attack, bluff
+       def Defend (self, foe, bluff):
+               if Loss in LearningAgent.GetWinHistory (self, foe):
+                       if bluff == Rock: attack = Scissors     # They've fucked us in the past,
+                       elif bluff == Paper: attack = Rock      # so we assume they're lying and
+                       else: attack = Paper                    # hoping we go for a kill.
+               else:
+                       attack = bluff
+               return attack
+
+
+# If you want to implement your own Results () callback, you have to call the parent class's first:
+class Blank (BaseAgent):
+       def Attack (self, foe):
+               return Paper, Paper
+       def Defend (self, foe, bluff):
+               return bluff
+       def Results (self, foeName, wasAttacker, winner, attItem, defItem, bluffItem, pointDelta):
+               BaseAgent.Results (self, foeName, wasAttacker, winner, attItem, defItem, bluffItem, pointDelta)
+               # Now you can do your own thing
+

UCC git Repository :: git.ucc.asn.au