the agent and supervisor)
*/
-#define debugmsg(x...) sprintf(stderr, x)
+#define debugmsg(x...) fprintf(stderr, x)
+
+/* A (hopefully) unique identifier for this particular instance of your agent,
+ to help with debugging */
+int me;
+
/* Returns a random item */
ITEMTYPE RandomAttack();
/* A useful translation table
- eg printf( "I use %s.\n", ITEMNAMES[rock] ); */
+ eg debugmsg( "I use %s.\n", ITEMNAMES[rock] ); */
extern char ITEMNAMES[3][MAXITEMLEN];