Made printed board consistent with graphical board
authorSam Moore <matches@ucc.asn.au>
Fri, 2 Mar 2012 14:21:05 +0000 (22:21 +0800)
committerSam Moore <matches@ucc.asn.au>
Fri, 2 Mar 2012 14:21:05 +0000 (22:21 +0800)
I made the graphical board draw function reveal pieces that had been involved in combat.
But I didn't reflect this in the printed board, until now.

Pointed out by [SLX]

judge/manager/stratego.cpp
judge/manager/stratego.h

index 7894378..c9716cf 100644 (file)
@@ -157,7 +157,7 @@ void Board::Print(FILE * stream, const Piece::Colour & reveal)
  * @param stream - the stream to print information to
  * @param reveal - Pieces matching this colour will have their identify revealed, other pieces will be shown as '#'
  */
-void Board::PrintPretty(FILE * stream, const Piece::Colour & reveal)
+void Board::PrintPretty(FILE * stream, const Piece::Colour & reveal, bool showRevealed)
 {
        for (int y=0; y < height; ++y)
        {
@@ -168,7 +168,8 @@ void Board::PrintPretty(FILE * stream, const Piece::Colour & reveal)
                        {
                                fprintf(stream, ".");
                        }
-                       else if (piece->colour != Piece::NONE && (piece->colour == reveal || reveal == Piece::BOTH))
+                       else if ((piece->colour != Piece::NONE && (piece->colour == reveal || reveal == Piece::BOTH))
+                                       || (piece->beenRevealed && showRevealed))
                        {
                                switch (piece->colour)  
                                {
index 098540c..f439e80 100644 (file)
@@ -109,7 +109,7 @@ class Board
                virtual ~Board(); //Destructor
 
                void Print(FILE * stream, const Piece::Colour & reveal=Piece::BOTH); //Print board
-               void PrintPretty(FILE * stream, const Piece::Colour & reveal=Piece::BOTH); //Print board using colour
+               void PrintPretty(FILE * stream, const Piece::Colour & reveal=Piece::BOTH, bool showRevealed=true); //Print board using colour
                
                #ifdef BUILD_GRAPHICS
                void Draw(const Piece::Colour & reveal=Piece::BOTH, bool showRevealed = true); //Draw board

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