I think I just borked things...
[progcomp2013.git] / qchess / src / game.py
1
2
3
4         
5
6 # A thread that runs the game
7 class GameThread(StoppableThread):
8         def __init__(self, board, players):
9                 StoppableThread.__init__(self)
10                 self.board = board
11                 self.players = players
12                 self.state = {"turn" : None} # The game state
13                 self.error = 0 # Whether the thread exits with an error
14                 self.lock = threading.RLock() #lock for access of self.state
15                 self.cond = threading.Condition() # conditional for some reason, I forgot
16                 self.final_result = ""
17                 
18                 
19
20         # Run the game (run in new thread with start(), run in current thread with run())
21         def run(self):
22                 result = ""
23                 while not self.stopped():
24                         
25                         for p in self.players:
26                                 with self.lock:
27                                         if isinstance(p, NetworkSender):
28                                                 self.state["turn"] = p.base_player # "turn" contains the player who's turn it is
29                                         else:
30                                                 self.state["turn"] = p
31                                 #try:
32                                 if True:
33                                         [x,y] = p.select() # Player selects a square
34                                         if self.stopped():
35                                                 break
36
37                                         
38                                                 
39
40                                         result = self.board.select(x, y, colour = p.colour)                             
41                                         for p2 in self.players:
42                                                 p2.update(result) # Inform players of what happened
43
44
45                                         log(result)
46
47                                         target = self.board.grid[x][y]
48                                         if isinstance(graphics, GraphicsThread):
49                                                 with graphics.lock:
50                                                         graphics.state["moves"] = self.board.possible_moves(target)
51                                                         graphics.state["select"] = target
52
53                                         time.sleep(turn_delay)
54
55
56                                         if len(self.board.possible_moves(target)) == 0:
57                                                 #print "Piece cannot move"
58                                                 target.deselect()
59                                                 if isinstance(graphics, GraphicsThread):
60                                                         with graphics.lock:
61                                                                 graphics.state["moves"] = None
62                                                                 graphics.state["select"] = None
63                                                                 graphics.state["dest"] = None
64                                                 continue
65
66                                         try:
67                                                 [x2,y2] = p.get_move() # Player selects a destination
68                                         except:
69                                                 self.stop()
70
71                                         if self.stopped():
72                                                 break
73
74                                         result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2)
75                                         log(result)
76
77                                         self.board.update_move(x, y, x2, y2)
78                                         
79                                         for p2 in self.players:
80                                                 p2.update(result) # Inform players of what happened
81
82                                                                                 
83
84                                         if isinstance(graphics, GraphicsThread):
85                                                 with graphics.lock:
86                                                         graphics.state["moves"] = [[x2,y2]]
87
88                                         time.sleep(turn_delay)
89
90                                         if isinstance(graphics, GraphicsThread):
91                                                 with graphics.lock:
92                                                         graphics.state["select"] = None
93                                                         graphics.state["dest"] = None
94                                                         graphics.state["moves"] = None
95
96                         # Commented out exception stuff for now, because it makes it impossible to tell if I made an IndentationError somewhere
97                         #       except Exception,e:
98                         #               result = e.message
99                         #               #sys.stderr.write(result + "\n")
100                         #               
101                         #               self.stop()
102                         #               with self.lock:
103                         #                       self.final_result = self.state["turn"].colour + " " + e.message
104
105                                 if self.board.king["black"] == None:
106                                         if self.board.king["white"] == None:
107                                                 with self.lock:
108                                                         self.final_result = self.state["turn"].colour + " DRAW"
109                                         else:
110                                                 with self.lock:
111                                                         self.final_result = "white"
112                                         self.stop()
113                                 elif self.board.king["white"] == None:
114                                         with self.lock:
115                                                 self.final_result = "black"
116                                         self.stop()
117                                                 
118
119                                 if self.stopped():
120                                         break
121
122
123                 for p2 in self.players:
124                         p2.quit(self.final_result)
125
126                 log(self.final_result)
127
128                 if isinstance(graphics, GraphicsThread):
129                         graphics.stop()
130
131         
132 # A thread that replays a log file
133 class ReplayThread(GameThread):
134         def __init__(self, players, src, end=False,max_lines=None):
135                 self.board = Board(style="empty")
136                 GameThread.__init__(self, self.board, players)
137                 self.src = src
138                 self.max_lines = max_lines
139                 self.line_number = 0
140                 self.end = end
141
142                 self.reset_board(self.src.readline())
143
144         def reset_board(self, line):
145                 pieces = {"white" : [], "black" : []}
146                 king = {"white" : None, "black" : None}
147                 grid = [[None] * w for _ in range(h)]
148                 for x in range(w):
149                         for y in range(h):
150                                 self.board.grid[x][y] = None
151                 while line != "# Start game":
152                         if line[0] == "#":
153                                 line = self.src.readline().strip(" \r\n")
154                                 continue
155
156                         tokens = line.split(" ")
157                         [x, y] = map(int, tokens[len(tokens)-1].split(","))
158                         current_type = tokens[1]
159                         types = map(lambda e : e.strip("'[], "), (tokens[2]+tokens[3]).split(","))
160                         
161                         target = Piece(tokens[0], x, y, types)
162                         target.current_type = current_type
163                         
164                         try:
165                                 target.choice = types.index(current_type)
166                         except:
167                                 target.choice = -1
168
169                         pieces[tokens[0]].append(target)
170                         if target.current_type == "king":
171                                 king[tokens[0]] = target
172                         grid[x][y] = target
173                 
174                         line = self.src.readline().strip(" \r\n")
175
176                 self.board.pieces = pieces
177                 self.board.king = king
178                 self.board.grid = grid
179         
180         def run(self):
181                 move_count = 0
182                 line = self.src.readline().strip(" \r\n")
183                 while line != "# EOF":
184                         if self.stopped():
185                                 break
186
187                                         
188
189                         if line[0] == '#':
190                                 line = self.src.readline().strip(" \r\n")
191                                 continue
192
193                         tokens = line.split(" ")
194                         if tokens[0] == "white" or tokens[0] == "black":
195                                 self.reset_board(line)
196                                 line = self.src.readline().strip(" \r\n")
197                                 continue
198
199                         move = line.split(":")
200                         move = move[len(move)-1].strip(" \r\n")
201                         tokens = move.split(" ")
202                         
203                         
204                         try:
205                                 [x,y] = map(int, tokens[0:2])
206                         except:
207                                 self.stop()
208                                 break
209
210                         target = self.board.grid[x][y]
211                         
212                         move_piece = (tokens[2] == "->")
213
214                         if move_piece:
215                                 [x2,y2] = map(int, tokens[len(tokens)-2:])
216
217                         log(move)
218                         self.board.update(move)
219                         for p in self.players:
220                                 p.update(move)
221
222                         line = self.src.readline().strip(" \r\n")
223                         
224                         if isinstance(graphics, GraphicsThread):
225                                 with self.lock:
226                                         if target.colour == "white":
227                                                 self.state["turn"] = self.players[0]
228                                         else:
229                                                 self.state["turn"] = self.players[1]
230
231                                 with graphics.lock:
232                                         graphics.state["select"] = target
233                                         if move_piece:
234                                                 graphics.state["moves"] = [[x2, y2]]
235                                         elif target.current_type != "unknown":
236                                                 graphics.state["moves"] = self.board.possible_moves(target)
237                                         
238
239
240                         
241
242                                 
243                         
244
245                 if self.max_lines != None and self.max_lines > count:
246                         sys.stderr.write(sys.argv[0] + " : Replaying from file; stopping at last line (" + str(count) + ")\n")
247                         sys.stderr.write(sys.argv[0] + " : (You requested line " + str(self.max_lines) + ")\n")
248
249                 if self.end and isinstance(graphics, GraphicsThread):
250                         #graphics.stop()
251                         pass # Let the user stop the display
252                 elif not self.end:
253                         global game
254                         game = GameThread(self.board, self.players)
255                         game.run()
256                 
257
258                 
259
260 def opponent(colour):
261         if colour == "white":
262                 return "black"
263         else:
264                 return "white"

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