Made networking work hopefully
[progcomp2013.git] / qchess / qchess.py
index 24766e2..899c477 100755 (executable)
@@ -272,10 +272,11 @@ class Board():
 
        # Update the board when a piece has been selected
        # "type" is apparently reserved, so I'll use "state"
-       def update_select(self, x, y, type_index, state):
+       def update_select(self, x, y, type_index, state, sanity=True, deselect=True):
+               debug(str(self) + " update_select called")
                piece = self.grid[x][y]
                if piece.types[type_index] == "unknown":
-                       if not state in self.unrevealed_types[piece.colour].keys():
+                       if not state in self.unrevealed_types[piece.colour].keys() and sanity == True:
                                raise Exception("SANITY: Too many " + piece.colour + " " + state + "s")
                        self.unrevealed_types[piece.colour][state] -= 1
                        if self.unrevealed_types[piece.colour][state] <= 0:
@@ -284,19 +285,19 @@ class Board():
                piece.types[type_index] = state
                piece.current_type = state
 
-               if len(self.possible_moves(piece)) <= 0:
+               if deselect == True and len(self.possible_moves(piece)) <= 0:
                        piece.deselect() # Piece can't move; deselect it
                        
                # Piece needs to recalculate moves
                piece.possible_moves = None
                
        # Update the board when a piece has been moved
-       def update_move(self, x, y, x2, y2):
-                               
+       def update_move(self, x, y, x2, y2, sanity=True):
+               debug(str(self) + " update_move called \""+str(x)+ " " + str(y) + " -> " + str(x2) + " " + str(y2) + "\"")      
                piece = self.grid[x][y]
                #print "Moving " + str(x) + "," + str(y) + " to " + str(x2) + "," + str(y2) + "; possible_moves are " + str(self.possible_moves(piece))
                
-               if not [x2,y2] in self.possible_moves(piece):
+               if not [x2,y2] in self.possible_moves(piece) and sanity == True:
                        raise Exception("ILLEGAL move " + str(x2)+","+str(y2))
                
                self.grid[x][y] = None
@@ -331,8 +332,8 @@ class Board():
 
        # Update the board from a string
        # Guesses what to do based on the format of the string
-       def update(self, result):
-               #print "Update called with \"" + str(result) + "\""
+       def update(self, result, sanity=True, deselect=True):
+               debug(str(self) + " update called \""+str(result)+"\"")
                # String always starts with 'x y'
                try:
                        s = result.split(" ")
@@ -341,8 +342,8 @@ class Board():
                        raise Exception("GIBBERISH \""+ str(result) + "\"") # Raise expectations
 
                piece = self.grid[x][y]
-               if piece == None:
-                       raise Exception("EMPTY")
+               if piece == None and sanity == True:
+                       raise Exception("EMPTY " + str(x) + " " + str(y))
 
                # If a piece is being moved, the third token is '->'
                # We could get away with just using four integers, but that wouldn't look as cool
@@ -354,7 +355,7 @@ class Board():
                                raise Exception("GIBBERISH \"" + str(result) + "\"") # Raise the alarm
 
                        # Move the piece (take opponent if possible)
-                       self.update_move(x, y, x2, y2)
+                       self.update_move(x, y, x2, y2, sanity)
                        
                else:
                        # Otherwise we will just assume a piece has been selected
@@ -364,8 +365,9 @@ class Board():
                        except:
                                raise Exception("GIBBERISH \"" + result + "\"") # Throw a hissy fit
 
+
                        # Select the piece
-                       self.update_select(x, y, type_index, state)
+                       self.update_select(x, y, type_index, state, sanity=sanity, deselect=deselect)
 
                return result
 
@@ -472,7 +474,7 @@ class Board():
 
                
                if p.current_type == "unknown":
-                       raise Exception("SANITY: Piece state unknown")
+                       raise Exception("SANITY: Unknown state for piece: "+str(p))
                        # The below commented out code causes things to break badly
                        #for t in p.types:
                        #       if t == "unknown":
@@ -631,10 +633,16 @@ class Player():
                self.colour = colour
 
        def update(self, result):
-               pass
+               return result
 
        def reset_board(self, s):
                pass
+       
+       def __str__(self):
+               return self.name + "<"+str(self.colour)+">"
+
+       def base_player(self):
+               return self
 
 # Player that runs from another process
 class ExternalAgent(Player):
@@ -691,7 +699,7 @@ class ExternalAgent(Player):
        def update(self, result):
                #print "Update " + str(result) + " called for AgentPlayer"
                self.send_message(result)
-
+               return result
 
        def get_move(self):
                
@@ -777,6 +785,7 @@ class HumanPlayer(Player):
                        pass
                else:
                        sys.stdout.write(result + "\n") 
+               return result
 
 
 # Default internal player (makes random moves)
@@ -792,7 +801,8 @@ class InternalAgent(Player):
        def update(self, result):
                
                self.board.update(result)
-               self.board.verify()
+               #self.board.verify()
+               return result
 
        def reset_board(self, s):
                self.board.reset_board(s)
@@ -1128,38 +1138,129 @@ import select
 network_timeout_start = -1.0 # Timeout in seconds to wait for the start of a message
 network_timeout_delay = 1.0 # Maximum time between two characters being received
 
+class NetworkPlayer(Player):
+       def __init__(self, colour, network, player):
+               Player.__init__(self, "@network:"+str(network.address), colour) 
+               self.player = player
+               self.network = network
+               
+       def __str__(self):
+               return "NetworkPlayer<"+str(self.colour)+","+str(self.player)+">"
+               
+       def select(self):
+               debug(str(self) + " select called")
+               if self.player != None:
+                       s = self.player.select()
+                       self.send_message(str(s[0]) + " " + str(s[1]))
+               else:
+                       s = map(int, self.get_response().split(" "))
+                       for p in game.players:
+                               if p != self and isinstance(p, NetworkPlayer) and p.player == None:
+                                       p.network.send_message(str(s[0]) + " " + str(s[1]))
+               return s
+       
+       def send_message(self, message):
+               debug(str(self) + " send_message(\""+str(message)+"\") called")
+               self.network.send_message(message)
+               
+       def get_response(self):
+               debug(str(self) + " get_response() called")
+               s = self.network.get_response()
+               debug(str(self) + " get_response() returns \""+str(s)+"\"")
+               return s
+                       
+                       
+       def get_move(self):
+               debug(str(self) + " get_move called")
+               if self.player != None:
+                       s = self.player.get_move()
+                       self.send_message(str(s[0]) + " " + str(s[1]))
+               else:
+                       s = map(int, self.get_response().split(" "))
+                       for p in game.players:
+                               if p != self and isinstance(p, NetworkPlayer) and p.player == None:
+                                       p.network.send_message(str(s[0]) + " " + str(s[1]))
+               return s
+       
+       def update(self, result):
+               debug(str(self) + " update(\""+str(result)+"\") called")
+               if self.network.server == True:
+                       if self.player == None:
+                               self.send_message(result)
+               elif self.player != None:
+                       result = self.get_response()
+                       self.board.update(result, deselect=False)
+               
+               
+               
+               if self.player != None:
+                       result = self.player.update(result)
+                       
+               return result
+               
+               
+       
+       def base_player(self):
+               if self.player == None:
+                       return self
+               else:
+                       return self.player.base_player()
+               
+       def quit(self, result):
+               pass
+
 class Network():
-       def __init__(self, colour, address = None):
+       def __init__(self, address = (None,4562)):
                self.socket = socket.socket()
+               self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
                #self.socket.setblocking(0)
-
-               if colour == "white":
-                       self.port = 4562
-               else:
-                       self.port = 4563
-
-               self.src = None
-
-       #       print str(self) + " listens on port " + str(self.port)
-
-               if address == None:
-                       self.host = socket.gethostname()
-                       self.socket.bind((self.host, self.port))
+               self.address = address
+               self.server = (address[0] == None)
+               
+               
+               self.connected = False
+                       
+       def connect(self):      
+               debug(str(self) + "Tries to connect")
+               self.connected = True
+               if self.address[0] == None:
+                       self.host = "0.0.0.0" #socket.gethostname() # Breaks things???
+                       self.socket.bind((self.host, self.address[1]))
                        self.socket.listen(5)   
 
-                       self.src, self.address = self.socket.accept()
+                       self.src, self.actual_address = self.socket.accept()
+                       
                        self.src.send("ok\n")
-                       if self.get_response() == "QUIT":
+                       s = self.get_response()
+                       if s == "QUIT":
                                self.src.close()
+                               return
+                       elif s != "ok":
+                               self.src.close()
+                               self.__init__(colour, (self.address[0], int(s)), baseplayer)
+                               return
+                       
                else:
-                       self.host = address
-                       self.socket.connect((address, self.port))
+                       time.sleep(0.3)
+                       self.socket.connect(self.address)
                        self.src = self.socket
                        self.src.send("ok\n")
-                       if self.get_response() == "QUIT":
+                       s = self.get_response()
+                       if s == "QUIT":
+                               self.src.close()
+                               return
+                       elif s != "ok":
                                self.src.close()
+                               self.__init__(colour, (self.address[0], int(s)), baseplayer)
+                               return
+                       
+
+               
+       def __str__(self):
+               return "@network:"+str(self.address)
 
        def get_response(self):
+               
                # Timeout the start of the message (first character)
                if network_timeout_start > 0.0:
                        ready = select.select([self.src], [], [], network_timeout_start)[0]
@@ -1182,6 +1283,7 @@ class Network():
                        else:
                                raise Exception("UNRESPONSIVE")
 
+               
                return s.strip(" \r\n")
 
        def send_message(self,s):
@@ -1194,125 +1296,10 @@ class Network():
                        self.src.send(s + "\n")
                else:
                        raise Exception("UNRESPONSIVE")
-
-       def check_quit(self, s):
-               s = s.split(" ")
-               if s[0] == "QUIT":
-                       with game.lock:
-                               game.final_result = " ".join(s[1:]) + " " + str(opponent(self.colour))
-                       game.stop()
-                       return True
-
                
-
-class NetworkSender(Player,Network):
-       def __init__(self, base_player, address = None):
-               self.base_player = base_player
-               Player.__init__(self, base_player.name, base_player.colour)
-
-               self.address = address
-
-       def connect(self):
-               Network.__init__(self, self.base_player.colour, self.address)
-
-
-
-       def select(self):
-               [x,y] = self.base_player.select()
-               choice = self.board.grid[x][y]
-               s = str(x) + " " + str(y)
-               #print str(self) + ".select sends " + s
-               self.send_message(s)
-               return [x,y]
-
-       def get_move(self):
-               [x,y] = self.base_player.get_move()
-               s = str(x) + " " + str(y)
-               #print str(self) + ".get_move sends " + s
-               self.send_message(s)
-               return [x,y]
-
-       def update(self, s):
-               self.base_player.update(s)
-               s = s.split(" ")
-               [x,y] = map(int, s[0:2])
-               selected = self.board.grid[x][y]
-               if selected != None and selected.colour == self.colour and len(s) > 2 and not "->" in s:
-                       s = " ".join(s[0:3])
-                       for i in range(2):
-                               if selected.types[i][0] == '?':
-                                       s += " " + str(selected.types[i])
-                               else:
-                                       s += " unknown"
-                       #print str(self) + ".update sends " + s
-                       self.send_message(s)
-                               
-
-       def quit(self, final_result):
-               self.base_player.quit(final_result)
-               #self.src.send("QUIT " + str(final_result) + "\n")
-               self.src.close()
-
-class NetworkReceiver(Player,Network):
-       def __init__(self, colour, address=None):
                
-               Player.__init__(self, "NetworkReceiver", colour)
-
-               self.address = address
 
-               self.board = None
-
-       def connect(self):
-               Network.__init__(self, self.colour, self.address)
-                       
-
-       def select(self):
-               
-               s = self.get_response()
-               #print str(self) + ".select gets " + s
-               [x,y] = map(int,s.split(" "))
-               if x == -1 and y == -1:
-                       #print str(self) + ".select quits the game"
-                       with game.lock:
-                               game.final_state = "network terminated " + self.colour
-                       game.stop()
-               return [x,y]
-       def get_move(self):
-               s = self.get_response()
-               #print str(self) + ".get_move gets " + s
-               [x,y] = map(int,s.split(" "))
-               if x == -1 and y == -1:
-                       #print str(self) + ".get_move quits the game"
-                       with game.lock:
-                               game.final_state = "network terminated " + self.colour
-                       game.stop()
-               return [x,y]
-
-       def update(self, result):
-               
-               result = result.split(" ")
-               [x,y] = map(int, result[0:2])
-               selected = self.board.grid[x][y]
-               if selected != None and selected.colour == self.colour and len(result) > 2 and not "->" in result:
-                       s = self.get_response()
-                       #print str(self) + ".update - receives " + str(s)
-                       s = s.split(" ")
-                       selected.choice = int(s[2])
-                       for i in range(2):
-                               selected.types[i] = str(s[3+i])
-                               if s[3+i] == "unknown":
-                                       selected.types[i] = '?'+selected.types[i]
-                               else:
-                                       selected.types[i] = selected.types[i][1:]
-                       selected.current_type = selected.types[selected.choice] 
-               else:
-                       pass
-                       #print str(self) + ".update - ignore result " + str(result)                     
                
-
-       def quit(self, final_result):
-               self.src.close()
-       
 # --- network.py --- #
 import threading
 
@@ -1505,6 +1492,9 @@ def log(s):
        for l in log_files:
                l.write(s)
                
+def debug(s):
+       sys.stderr.write("# DEBUG: " + s + "\n")
+               
 
 def log_init(board, players):
        for l in log_files:
@@ -1518,7 +1508,7 @@ def log_init(board, players):
 
 # A thread that runs the game
 class GameThread(StoppableThread):
-       def __init__(self, board, players):
+       def __init__(self, board, players, server = True):
                StoppableThread.__init__(self)
                self.board = board
                self.players = players
@@ -1527,6 +1517,10 @@ class GameThread(StoppableThread):
                self.lock = threading.RLock() #lock for access of self.state
                self.cond = threading.Condition() # conditional for some reason, I forgot
                self.final_result = ""
+               self.server = server
+               
+               
+                       
                
                
 
@@ -1537,22 +1531,26 @@ class GameThread(StoppableThread):
                        
                        for p in self.players:
                                with self.lock:
-                                       if isinstance(p, NetworkSender):
-                                               self.state["turn"] = p.base_player # "turn" contains the player who's turn it is
-                                       else:
-                                               self.state["turn"] = p
+                                       self.state["turn"] = p.base_player()
                                #try:
                                if True:
                                        [x,y] = p.select() # Player selects a square
                                        if self.stopped():
                                                break
-
-                                       
                                                
-
-                                       result = self.board.select(x, y, colour = p.colour)                             
+                                       if isinstance(p, NetworkPlayer):
+                                               if p.network.server == True:
+                                                       result = self.board.select(x, y, colour = p.colour)
+                                               else:
+                                                       result = None
+                                                       
+                                       else:
+                                               result = self.board.select(x, y, colour = p.colour)
+                                       
+                                       result = p.update(result)                                       
                                        for p2 in self.players:
-                                               p2.update(result) # Inform players of what happened
+                                               if p2 != p:
+                                                       p2.update(result) # Inform players of what happened
 
 
                                        log(result)
@@ -1583,14 +1581,25 @@ class GameThread(StoppableThread):
 
                                        if self.stopped():
                                                break
-
-                                       result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2)
-                                       log(result)
-
-                                       self.board.update_move(x, y, x2, y2)
                                        
+                                       if isinstance(p, NetworkPlayer):
+                                               if p.network.server == True:
+                                                       result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2)
+                                                       self.board.update_move(x, y, x2, y2)
+                                               else:
+                                                       result = None
+                                                       
+                                       else:
+                                               result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2)
+                                               self.board.update_move(x, y, x2, y2)
+                                       
+                                       result = p.update(result)                               
                                        for p2 in self.players:
-                                               p2.update(result) # Inform players of what happened
+                                               if p2 != p:
+                                                       p2.update(result) # Inform players of what happened
+                                                                                       
+                                       log(result)
+
 
                                                                                
 
@@ -1904,6 +1913,7 @@ class GraphicsThread(StoppableThread):
                self.cond = threading.Condition()
                self.sleep_timeout = None
                self.last_event = time.time()
+               self.blackout = False
 
                #print "Test font"
                pygame.font.Font(os.path.join(os.path.curdir, "data", "DejaVuSans.ttf"), 32).render("Hello", True,(0,0,0))
@@ -1937,8 +1947,11 @@ class GraphicsThread(StoppableThread):
 
                                #print "Display pieces"
                                self.board.display_pieces(window = self.window, grid_sz = self.grid_sz) # Draw the board                
+                               self.blackout = False
                                
-                       else:
+                       elif pygame.mouse.get_focused() and not self.blackout:
+                               os.system("xset dpms force off")
+                               self.blackout = True
                                self.window.fill((0,0,0))
 
                        pygame.display.flip()
@@ -1963,7 +1976,7 @@ class GraphicsThread(StoppableThread):
                                
                                
                                        
-
+  
                                
                                                                
                                                
@@ -2354,10 +2367,18 @@ def make_player(name, colour):
                        return HumanPlayer(name, colour)
                s = name[1:].split(":")
                if s[0] == "network":
-                       address = None
+                       ip = None
+                       port = 4562
                        if len(s) > 1:
-                               address = s[1]
-                       return NetworkReceiver(colour, address)
+                               ip = s[1]
+                               
+                       if ip == None:
+                               if colour == "black":
+                                       port = 4563
+                       elif colour == "white":
+                               port = 4563
+                                               
+                       return NetworkPlayer(colour, Network((ip, port)), None)
                if s[0] == "internal":
 
                        import inspect
@@ -2546,27 +2567,23 @@ def main(argv):
                sys.stderr.write(sys.argv[0] + " : Graphics window closed before players chosen\n")
                return 45
 
-
-       # Wrap NetworkSender players around original players if necessary
-       for i in range(len(players)):
-               if isinstance(players[i], NetworkReceiver):
-                       players[i].board = board # Network players need direct access to the board
-                       for j in range(len(players)):
-                               if j == i:
-                                       continue
-                               if isinstance(players[j], NetworkSender) or isinstance(players[j], NetworkReceiver):
+       old = players[:]
+       for p in old:
+               if isinstance(p, NetworkPlayer):
+                       for i in range(len(old)):
+                               if old[i] == p or isinstance(old[i], NetworkPlayer):
                                        continue
-                               players[j] = NetworkSender(players[j], players[i].address)
-                               players[j].board = board
-
-       # Connect the networked players
+                               players[i] = NetworkPlayer(old[i].colour, p.network, old[i])
+               
        for p in players:
-               if isinstance(p, NetworkSender) or isinstance(p, NetworkReceiver):
-                       if graphics != None:
-                               graphics.board.display_grid(graphics.window, graphics.grid_sz)
-                               graphics.message("Connecting to " + p.colour + " player...")
-                       p.connect()
-
+               debug(str(p))
+               if isinstance(p, NetworkPlayer):
+                       p.board = game.board
+                       if not p.network.connected:
+                               if not p.network.server:
+                                       time.sleep(0.2)
+                               p.network.connect()
+                               
        
        # If using windows, select won't work; use horrible TimeoutPlayer hack
        if agent_timeout > 0:
@@ -2633,4 +2650,4 @@ if __name__ == "__main__":
                sys.exit(102)
 
 # --- main.py --- #
-# EOF - created from make on Wed Mar 27 13:05:44 WST 2013
+# EOF - created from make on Fri Apr 12 17:07:44 WST 2013

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