3 * - By John Hodge (thePowersGang)
13 typedef struct sTimer {
15 void (*Callback)(void*);
21 void Timer_CallTimers(void);
25 Sint64 giTimestamp = 0;
26 Uint64 giPartMiliseconds = 0;
27 tTimer gTimers[NUM_TIMERS]; // TODO: Replace by a ring-list timer
31 * \fn void Timer_CallTimers()
33 void Timer_CallTimers()
36 void (*callback)(void *);
39 for(i = 0; i < NUM_TIMERS; i ++)
41 if(gTimers[i].Callback == NULL) continue;
42 if(giTimestamp < gTimers[i].FiresAfter) continue;
43 callback = gTimers[i].Callback; arg = gTimers[i].Argument;
44 gTimers[i].Callback = NULL;
50 * \fn int Time_CreateTimer(int Delta, tTimerCallback *Callback, void *Argument)
52 int Time_CreateTimer(int Delta, tTimerCallback *Callback, void *Argument)
56 if(Callback == NULL) return -1;
62 if(gTimers[ret].Callback != NULL) continue;
63 gTimers[ret].Callback = Callback;
64 gTimers[ret].FiresAfter = giTimestamp + Delta;
65 gTimers[ret].Argument = Argument;
66 //Log("Callback = %p", Callback);
67 //Log("Timer %i fires at %lli", ret, gTimers[ret].FiresAfter);
74 * \fn void Time_RemoveTimer(int ID)
76 void Time_RemoveTimer(int ID)
78 if(ID < 0 || ID >= NUM_TIMERS) return;
79 gTimers[ID].Callback = NULL;
83 * \fn void Time_Delay(int Delay)
84 * \brief Delay for a small ammount of time
86 void Time_Delay(int Delay)
88 Sint64 dest = giTimestamp + Delay;
89 while(dest > giTimestamp) Threads_Yield();
94 EXPORT(Time_CreateTimer);
95 EXPORT(Time_RemoveTimer);