0961f8d260c1c8d03478d5f7c726ea898acde2eb
[tpg/acess2.git] / KernelLand / Kernel / threads.c
1 /*
2  * Acess2 Kernel
3  * - By John Hodge (thePowersGang)
4  * threads.c
5  * - Common Thread Control
6  */
7 #include <acess.h>
8 #include <threads.h>
9 #include <threads_int.h>
10 #include <errno.h>
11 #include <hal_proc.h>
12 #include <semaphore.h>
13 #include <vfs_threads.h>        // VFS Handle maintainence
14 #include <events.h>
15
16 // Configuration
17 #define DEBUG_TRACE_TICKETS     0       // Trace ticket counts
18 #define DEBUG_TRACE_STATE       0       // Trace state changes (sleep/wake)
19
20 // --- Schedulers ---
21 #define SCHED_UNDEF     0
22 #define SCHED_LOTTERY   1       // Lottery scheduler
23 #define SCHED_RR_SIM    2       // Single Queue Round Robin
24 #define SCHED_RR_PRI    3       // Multi Queue Round Robin
25 // Set scheduler type
26 #define SCHEDULER_TYPE  SCHED_RR_PRI
27
28 // === CONSTANTS ===
29 #define DEFAULT_QUANTUM 5
30 #define DEFAULT_PRIORITY        5
31 #define MIN_PRIORITY            10
32
33 // === IMPORTS ===
34
35 // === TYPE ===
36 typedef struct
37 {
38         tThread *Head;
39         tThread *Tail;
40 } tThreadList;
41
42 // === PROTOTYPES ===
43 void    Threads_Init(void);
44 #if 0
45 void    Threads_Delete(tThread *Thread);
46  int    Threads_SetName(const char *NewName);
47 #endif
48 char    *Threads_GetName(tTID ID);
49 #if 0
50 void    Threads_SetPriority(tThread *Thread, int Pri);
51 tThread *Threads_CloneTCB(Uint *Err, Uint Flags);
52  int    Threads_WaitTID(int TID, int *status);
53 tThread *Threads_GetThread(Uint TID);
54 #endif
55 tThread *Threads_int_DelFromQueue(tThreadList *List, tThread *Thread);
56 void    Threads_int_AddToList(tThreadList *List, tThread *Thread);
57 #if 0
58 void    Threads_Exit(int TID, int Status);
59 void    Threads_Kill(tThread *Thread, int Status);
60 void    Threads_Yield(void);
61 void    Threads_Sleep(void);
62  int    Threads_Wake(tThread *Thread);
63 void    Threads_AddActive(tThread *Thread);
64 tThread *Threads_RemActive(void);
65 #endif
66 void    Threads_ToggleTrace(int TID);
67 void    Threads_Fault(int Num);
68 void    Threads_SegFault(tVAddr Addr);
69 void    Threads_PostSignal(int SignalNum);
70  int    Threads_GetPendingSignal(void);
71 void    Threads_SetSignalHandler(int SignalNum, void *Handler);
72 void    *Threads_GetSignalHandler(int SignalNum);
73 #if 0
74  int    Threads_GetPID(void);
75  int    Threads_GetTID(void);
76 tUID    Threads_GetUID(void);
77 tGID    Threads_GetGID(void);
78  int    Threads_SetUID(Uint *Errno, tUID ID);
79  int    Threads_SetGID(Uint *Errno, tUID ID);
80 #endif
81 void    Threads_int_DumpThread(tThread *thread);
82 void    Threads_Dump(void);
83 void    Threads_DumpActive(void);
84
85 // === GLOBALS ===
86 // -- Core Thread --
87 struct sProcess gProcessZero = {
88         };
89 // Only used for the core kernel
90 tThread gThreadZero = {
91         .Status         = THREAD_STAT_ACTIVE,   // Status
92         .ThreadName     = (char*)"ThreadZero",  // Name
93         .Quantum        = DEFAULT_QUANTUM,      // Default Quantum
94         .Remaining      = DEFAULT_QUANTUM,      // Current Quantum
95         .Priority       = DEFAULT_PRIORITY      // Number of tickets
96         };
97 // -- Processes --
98 // --- Locks ---
99 tShortSpinlock  glThreadListLock;       ///\note NEVER use a heap function while locked
100 // --- Current State ---
101 volatile int    giNumActiveThreads = 0; // Number of threads on the active queue
102 volatile Uint   giNextTID = 1;  // Next TID to allocate
103 // --- Thread Lists ---
104 tThread *gAllThreads = NULL;            // All allocated threads
105 tThreadList     gSleepingThreads;       // Sleeping Threads
106  int    giNumCPUs = 1;  // Number of CPUs
107 BOOL     gaThreads_NoTaskSwitch[MAX_CPUS];      // Disables task switches for each core (Pseudo-IF)
108 // --- Scheduler Types ---
109 #if SCHEDULER_TYPE == SCHED_LOTTERY
110 const int       caiTICKET_COUNTS[MIN_PRIORITY+1] = {100,81,64,49,36,25,16,9,4,1,0};
111 volatile int    giFreeTickets = 0;      // Number of tickets held by non-scheduled threads
112 tThreadList     gActiveThreads;         // Currently Running Threads
113 #elif SCHEDULER_TYPE == SCHED_RR_SIM
114 tThreadList     gActiveThreads;         // Currently Running Threads
115 #elif SCHEDULER_TYPE == SCHED_RR_PRI
116 tThreadList     gaActiveThreads[MIN_PRIORITY+1];        // Active threads for each priority level
117 #else
118 # error "Unkown scheduler type"
119 #endif
120
121 // === CODE ===
122 /**
123  * \fn void Threads_Init(void)
124  * \brief Initialse the thread list
125  */
126 void Threads_Init(void)
127 {
128         ArchThreads_Init();
129         
130         Log_Debug("Threads", "Offsets of tThread");
131         Log_Debug("Threads", ".Priority = %i", offsetof(tThread, Priority));
132         Log_Debug("Threads", ".KernelStack = %i", offsetof(tThread, KernelStack));
133         
134         // Create Initial Task
135         gAllThreads = &gThreadZero;
136         giNumActiveThreads = 1;
137         gThreadZero.Process = &gProcessZero;
138                 
139         Proc_Start();
140 }
141
142 void Threads_Delete(tThread *Thread)
143 {
144         // Set to dead
145         Thread->Status = THREAD_STAT_BURIED;
146
147         // Clear out process state
148         Proc_ClearThread(Thread);                       
149
150         Thread->Process->nThreads --;
151
152         if( Thread->Process->FirstThread == Thread )
153         {
154                 Thread->Process->FirstThread = Thread->ProcessNext;
155         }
156         else
157         {
158                 tThread *prev = Thread->Process->FirstThread;
159                 while(prev && prev->ProcessNext != Thread)
160                         prev = prev->ProcessNext;
161                 if( !prev )
162                         Log_Error("Threads", "Thread %p(%i %s) is not on the process's list",
163                                 Thread, Thread->TID, Thread->ThreadName
164                                 );
165                 else
166                         prev->ProcessNext = Thread->ProcessNext;
167         }
168
169         // If the final thread is being terminated, clean up the process
170         if( Thread->Process->nThreads == 0 )
171         {
172                 tProcess        *proc = Thread->Process;
173                 // VFS Cleanup
174                 VFS_CloseAllUserHandles();
175                 // Architecture cleanup
176                 Proc_ClearProcess( proc );
177                 // VFS Configuration strings
178                 if( proc->CurrentWorkingDir)
179                         free( proc->CurrentWorkingDir );
180                 if( proc->RootDir )
181                         free( proc->RootDir );
182                 // Process descriptor
183                 free( proc );
184         }
185         
186         // Free name
187         if( IsHeap(Thread->ThreadName) )
188                 free(Thread->ThreadName);
189         
190         // Remove from global list
191         // TODO: Lock this too
192         if( Thread == gAllThreads )
193                 gAllThreads = Thread->GlobalNext;
194         else
195                 Thread->GlobalPrev->GlobalNext = Thread->GlobalNext;
196         
197         free(Thread);
198 }
199
200 /**
201  * \fn void Threads_SetName(const char *NewName)
202  * \brief Sets the current thread's name
203  * \param NewName       New name for the thread
204  * \return Boolean Failure
205  */
206 int Threads_SetName(const char *NewName)
207 {
208         tThread *cur = Proc_GetCurThread();
209         char    *oldname = cur->ThreadName;
210         
211         // NOTE: There is a possibility of non-thread safety here
212         // A thread could read the current name pointer before it is zeroed
213         
214         cur->ThreadName = NULL;
215         
216         if( IsHeap(oldname) )   free( oldname );        
217         cur->ThreadName = strdup(NewName);
218
219         Log_Debug("Threads", "Thread renamed to '%s'", NewName);        
220
221         return 0;
222 }
223
224 /**
225  * \fn char *Threads_GetName(int ID)
226  * \brief Gets a thread's name
227  * \param ID    Thread ID (-1 indicates current thread)
228  * \return Pointer to name
229  * \retval NULL Failure
230  */
231 char *Threads_GetName(tTID ID)
232 {
233         if(ID == -1) {
234                 return Proc_GetCurThread()->ThreadName;
235         }
236         return Threads_GetThread(ID)->ThreadName;
237 }
238
239 /**
240  * \fn void Threads_SetPriority(tThread *Thread, int Pri)
241  * \brief Sets the priority of a task
242  * \param Thread        Thread to update ticket count (NULL means current thread)
243  * \param Pri   New priority
244  */
245 void Threads_SetPriority(tThread *Thread, int Pri)
246 {
247         // Get current thread
248         if(Thread == NULL)      Thread = Proc_GetCurThread();
249         // Bounds checking
250         // - If < 0, set to lowest priority
251         // - Minumum priority is actualy a high number, 0 is highest
252         if(Pri < 0)     Pri = MIN_PRIORITY;
253         if(Pri > MIN_PRIORITY)  Pri = MIN_PRIORITY;
254         
255         // Do we actually have to do anything?
256         if( Pri == Thread->Priority )   return;
257         
258         #if SCHEDULER_TYPE == SCHED_RR_PRI
259         if( Thread != Proc_GetCurThread() )
260         {
261                 SHORTLOCK( &glThreadListLock );
262                 // Remove from old priority
263                 Threads_int_DelFromQueue( &gaActiveThreads[Thread->Priority], Thread );
264                 // And add to new
265                 Threads_int_AddToList( &gaActiveThreads[Pri], Thread );
266                 Thread->Priority = Pri;
267                 SHORTREL( &glThreadListLock );
268         }
269         else
270                 Thread->Priority = Pri;
271         #else
272         // If this isn't the current thread, we need to lock
273         if( Thread != Proc_GetCurThread() )
274         {
275                 SHORTLOCK( &glThreadListLock );
276                 
277                 #if SCHEDULER_TYPE == SCHED_LOTTERY
278                 giFreeTickets -= caiTICKET_COUNTS[Thread->Priority] - caiTICKET_COUNTS[Pri];
279                 # if DEBUG_TRACE_TICKETS
280                 Log("Threads_SetTickets: new giFreeTickets = %i [-%i+%i]",
281                         giFreeTickets,
282                         caiTICKET_COUNTS[Thread->Priority], caiTICKET_COUNTS[Pri]);
283                 # endif
284                 #endif
285                 Thread->Priority = Pri;
286                 SHORTREL( &glThreadListLock );
287         }
288         else
289                 Thread->Priority = Pri;
290         #endif
291         
292         #if DEBUG_TRACE_STATE
293         Log("Threads_SetPriority: %p(%i %s) pri set %i",
294                 Thread, Thread->TID, Thread->ThreadName,
295                 Pri);
296         #endif
297 }
298
299 /**
300  * \brief Clone the TCB of the current thread
301  * \param Flags Flags for something... (What is this for?)
302  */
303 tThread *Threads_CloneTCB(Uint Flags)
304 {
305         tThread *cur, *new;
306         cur = Proc_GetCurThread();
307         
308         // Allocate and duplicate
309         new = malloc(sizeof(tThread));
310         if(new == NULL) { errno = -ENOMEM; return NULL; }
311         memcpy(new, cur, sizeof(tThread));
312         
313         new->CurCPU = -1;
314         new->Next = NULL;
315         memset( &new->IsLocked, 0, sizeof(new->IsLocked));
316         new->Status = THREAD_STAT_PREINIT;
317         new->RetStatus = 0;
318         
319         // Get Thread ID
320         new->TID = giNextTID++;
321         new->Parent = cur;
322         new->bInstrTrace = 0;
323         
324         // Clone Name
325         new->ThreadName = strdup(cur->ThreadName);
326         
327         // Set Thread Group ID (PID)
328         if(Flags & CLONE_VM) {
329                 tProcess        *newproc, *oldproc;
330                 oldproc = cur->Process;
331                 new->Process = malloc( sizeof(struct sProcess) );
332                 newproc = new->Process;
333                 newproc->PID = new->TID;
334                 if( Flags & CLONE_PGID )
335                         newproc->PGID = oldproc->PGID;
336                 else
337                         newproc->PGID = newproc->PID;
338                 newproc->UID = oldproc->UID;
339                 newproc->GID = oldproc->GID;
340                 newproc->MaxFD = oldproc->MaxFD;
341                 if( oldproc->CurrentWorkingDir )
342                         newproc->CurrentWorkingDir = strdup( oldproc->CurrentWorkingDir );
343                 else
344                         newproc->CurrentWorkingDir = NULL;
345                 if( oldproc->RootDir )
346                         newproc->RootDir = strdup( oldproc->RootDir );
347                 else
348                         newproc->RootDir = NULL;
349                 newproc->nThreads = 1;
350                 // Reference all handles in the VFS
351                 VFS_ReferenceUserHandles();
352
353                 newproc->FirstThread = new;
354                 new->ProcessNext = NULL;
355         }
356         else {
357                 new->Process->nThreads ++;
358                 new->Process = cur->Process;
359                 // TODO: Locking
360                 new->ProcessNext = new->Process->FirstThread;
361                 new->Process->FirstThread = new;
362         }
363         
364         // Messages are not inherited
365         new->Messages = NULL;
366         new->LastMessage = NULL;
367         
368         // Set State
369         new->Remaining = new->Quantum = cur->Quantum;
370         new->Priority = cur->Priority;
371         new->_errno = 0;
372         
373         // Set Signal Handlers
374         new->CurFaultNum = 0;
375         new->FaultHandler = cur->FaultHandler;
376         
377         // Maintain a global list of threads
378         SHORTLOCK( &glThreadListLock );
379         new->GlobalPrev = NULL; // Protect against bugs
380         new->GlobalNext = gAllThreads;
381         gAllThreads->GlobalPrev = new;
382         gAllThreads = new;
383         SHORTREL( &glThreadListLock );
384         
385         return new;
386 }
387
388 /**
389  * \brief Clone the TCB of the kernel thread
390  */
391 tThread *Threads_CloneThreadZero(void)
392 {
393         tThread *new;
394         
395         // Allocate and duplicate
396         new = malloc(sizeof(tThread));
397         if(new == NULL) {
398                 return NULL;
399         }
400         memcpy(new, &gThreadZero, sizeof(tThread));
401
402         new->Process->nThreads ++;
403         
404         new->CurCPU = -1;
405         new->Next = NULL;
406         memset( &new->IsLocked, 0, sizeof(new->IsLocked));
407         new->Status = THREAD_STAT_PREINIT;
408         new->RetStatus = 0;
409         
410         // Get Thread ID
411         new->TID = giNextTID++;
412         new->Parent = 0;
413         
414         // Clone Name
415         new->ThreadName = NULL;
416         
417         // Messages are not inherited
418         new->Messages = NULL;
419         new->LastMessage = NULL;
420         
421         // Set State
422         new->Remaining = new->Quantum = DEFAULT_QUANTUM;
423         new->Priority = DEFAULT_PRIORITY;
424         new->bInstrTrace = 0;
425         
426         // Set Signal Handlers
427         new->CurFaultNum = 0;
428         new->FaultHandler = 0;
429         
430         // Maintain a global list of threads
431         SHORTLOCK( &glThreadListLock );
432         new->GlobalPrev = NULL; // Protect against bugs
433         new->GlobalNext = gAllThreads;
434         gAllThreads->GlobalPrev = new;
435         gAllThreads = new;
436         SHORTREL( &glThreadListLock );
437         
438         return new;
439 }
440
441 /**
442  * \brief Wait for a task to change state
443  * \param TID   Thread ID to wait on (-1: Any child thread, 0: Any Child/Sibling, <-1: -PID)
444  * \param Status        Thread return status
445  * \return TID of child that changed state
446  */
447 tTID Threads_WaitTID(int TID, int *Status)
448 {       
449         // Any Child
450         if(TID == -1)
451         {
452                 Uint32 ev = Threads_WaitEvents(THREAD_EVENT_DEADCHILD);
453                 tTID    ret = -1;
454                 if( ev & THREAD_EVENT_DEADCHILD )
455                 {
456                         // A child died, get the TID
457                         tThread *us = Proc_GetCurThread();
458                         ASSERT(us->LastDeadChild);
459                         ret = us->LastDeadChild->TID;
460                         // - Mark as dead (as opposed to undead)
461                         ASSERT(us->LastDeadChild->Status == THREAD_STAT_ZOMBIE);
462                         us->LastDeadChild->Status = THREAD_STAT_DEAD;
463                         // - Set return status
464                         if(Status)
465                                 *Status = us->LastDeadChild->RetStatus;
466                         us->LastDeadChild = NULL;
467                         Mutex_Release(&us->DeadChildLock);
468                 }
469                 else
470                 {
471                         Log_Error("Threads", "TODO: Threads_WaitTID(TID=-1) - Any Child");
472                 }
473                 return ret;
474         }
475         
476         // Any peer/child thread
477         if(TID == 0) {
478                 Log_Error("Threads", "TODO: Threads_WaitTID(TID=0) - Any Child/Sibling");
479                 return -1;
480         }
481         
482         // TGID = abs(TID)
483         if(TID < -1) {
484                 Log_Error("Threads", "TODO: Threads_WaitTID(TID<0) - TGID");
485                 return -1;
486         }
487         
488         // Specific Thread
489         if(TID > 0)
490         {
491                 tTID    ret;
492                 // NOTE: Race condition - Other child dies, desired child dies, first death is 'lost'
493                 while( (ret = Threads_WaitTID(-1, Status)) != TID )
494                 {
495                         if( ret == -1 )
496                                 break;
497                 }
498                 return ret;
499         }
500         
501         return -1;
502 }
503
504 /**
505  * \brief Gets a thread given its TID
506  * \param TID   Thread ID
507  * \return Thread pointer
508  */
509 tThread *Threads_GetThread(Uint TID)
510 {
511         tThread *thread;
512         
513         // Search global list
514         for( thread = gAllThreads; thread; thread = thread->GlobalNext )
515         {
516                 if(thread->TID == TID)
517                         return thread;
518         }
519
520         Log_Notice("Threads", "Unable to find TID %i on main list\n", TID);
521         
522         return NULL;
523 }
524
525 /**
526  * \brief Deletes an entry from a list
527  * \param List  Pointer to the list head
528  * \param Thread        Thread to find
529  * \return \a Thread
530  */
531 tThread *Threads_int_DelFromQueue(tThreadList *List, tThread *Thread)
532 {
533         tThread *ret, *prev = NULL;
534         
535         for(ret = List->Head;
536                 ret && ret != Thread;
537                 prev = ret, ret = ret->Next
538                 );
539         
540         // Is the thread on the list
541         if(!ret) {
542                 //LogF("%p(%s) is not on list %p\n", Thread, Thread->ThreadName, List);
543                 return NULL;
544         }
545         
546         if( !prev ) {
547                 List->Head = Thread->Next;
548                 //LogF("%p(%s) removed from head of %p\n", Thread, Thread->ThreadName, List);
549         }
550         else {
551                 prev->Next = Thread->Next;
552                 //LogF("%p(%s) removed from %p (prev=%p)\n", Thread, Thread->ThreadName, List, prev);
553         }
554         if( Thread->Next == NULL )
555                 List->Tail = prev;
556         
557         return Thread;
558 }
559
560 void Threads_int_AddToList(tThreadList *List, tThread *Thread)
561 {
562         if( List->Head )
563                 List->Tail->Next = Thread;
564         else
565                 List->Head = Thread;
566         List->Tail = Thread;
567         Thread->Next = NULL;
568 }
569
570 /**
571  * \brief Exit the current process (or another?)
572  * \param TID   Thread ID to kill
573  * \param Status        Exit status
574  */
575 void Threads_Exit(int TID, int Status)
576 {
577         if( TID == 0 )
578                 Threads_Kill( Proc_GetCurThread(), (Uint)Status & 0xFF );
579         else
580                 Threads_Kill( Threads_GetThread(TID), (Uint)Status & 0xFF );
581         
582         // Halt forever, just in case
583         for(;;) HALT();
584 }
585
586 /**
587  * \fn void Threads_Kill(tThread *Thread, int Status)
588  * \brief Kill a thread
589  * \param Thread        Thread to kill
590  * \param Status        Status code to return to the parent
591  */
592 void Threads_Kill(tThread *Thread, int Status)
593 {
594         tMsg    *msg;
595          int    isCurThread = Thread == Proc_GetCurThread();
596         
597         // TODO: Disown all children?
598         #if 1
599         {
600                 tThread *child;
601                 // TODO: I should keep a .Children list
602                 for(child = gAllThreads;
603                         child;
604                         child = child->GlobalNext)
605                 {
606                         if(child->Parent == Thread)
607                                 child->Parent = &gThreadZero;
608                 }
609         }
610         #endif
611         
612         ///\note Double lock is needed due to overlap of lock areas
613         
614         // Lock thread (stop us recieving messages)
615         SHORTLOCK( &Thread->IsLocked );
616         
617         // Clear Message Queue
618         while( Thread->Messages )
619         {
620                 msg = Thread->Messages->Next;
621                 free( Thread->Messages );
622                 Thread->Messages = msg;
623         }
624         
625         // Lock thread list
626         SHORTLOCK( &glThreadListLock );
627         
628         switch(Thread->Status)
629         {
630         case THREAD_STAT_PREINIT:       // Only on main list
631                 break;
632         
633         // Currently active thread
634         case THREAD_STAT_ACTIVE:
635                 if( Thread != Proc_GetCurThread() )
636                 {
637                         #if SCHEDULER_TYPE == SCHED_RR_PRI
638                         tThreadList     *list = &gaActiveThreads[Thread->Priority];
639                         #else
640                         tThreadList     *list = &gActiveThreads;
641                         #endif
642                         if( Threads_int_DelFromQueue( list, Thread ) )
643                         {
644                         }
645                         else
646                         {
647                                 Log_Warning("Threads",
648                                         "Threads_Kill - Thread %p(%i,%s) marked as active, but not on list",
649                                         Thread, Thread->TID, Thread->ThreadName
650                                         );
651                         }
652                         #if SCHEDULER_TYPE == SCHED_LOTTERY
653                         giFreeTickets -= caiTICKET_COUNTS[ Thread->Priority ];
654                         #endif
655                 }
656                 // Ensure that we are not rescheduled
657                 Thread->Remaining = 0;  // Clear Remaining Quantum
658                 Thread->Quantum = 0;    // Clear Quantum to indicate dead thread
659                         
660                 // Update bookkeeping
661                 giNumActiveThreads --;
662                 break;
663         // Kill it while it sleeps!
664         case THREAD_STAT_SLEEPING:
665                 if( !Threads_int_DelFromQueue( &gSleepingThreads, Thread ) )
666                 {
667                         Log_Warning("Threads",
668                                 "Threads_Kill - Thread %p(%i,%s) marked as sleeping, but not on list",
669                                 Thread, Thread->TID, Thread->ThreadName
670                                 );
671                 }
672                 break;
673         
674         // Brains!... You cannot kill something that is already dead
675         case THREAD_STAT_ZOMBIE:
676                 Log_Warning("Threads", "Threads_Kill - Thread %p(%i,%s) is undead, you cannot kill it",
677                         Thread, Thread->TID, Thread->ThreadName);
678                 SHORTREL( &glThreadListLock );
679                 SHORTREL( &Thread->IsLocked );
680                 return ;
681         
682         default:
683                 Log_Warning("Threads", "Threads_Kill - BUG Un-checked status (%i)",
684                         Thread->Status);
685                 break;
686         }
687         
688         // Save exit status
689         Thread->RetStatus = Status;
690
691         SHORTREL( &Thread->IsLocked );
692
693         Thread->Status = THREAD_STAT_ZOMBIE;
694         SHORTREL( &glThreadListLock );
695         // TODO: It's possible that we could be timer-preempted here, should disable that... somehow
696         Mutex_Acquire( &Thread->Parent->DeadChildLock );        // released by parent
697         Thread->Parent->LastDeadChild = Thread;
698         Threads_PostEvent( Thread->Parent, THREAD_EVENT_DEADCHILD );
699         
700         Log("Thread %i went *hurk* (%i)", Thread->TID, Status);
701         
702         // And, reschedule
703         if(isCurThread)
704         {
705                 for( ;; )
706                         Proc_Reschedule();
707         }
708 }
709
710 /**
711  * \brief Yield remainder of the current thread's timeslice
712  */
713 void Threads_Yield(void)
714 {
715 //      Log("Threads_Yield: by %p", __builtin_return_address(0));
716         Proc_Reschedule();
717 }
718
719 /**
720  * \breif Wait for the thread status to not be a specified value
721  */
722 void Threads_int_WaitForStatusEnd(enum eThreadStatus Status)
723 {
724         tThread *us = Proc_GetCurThread();
725         ASSERT(Status != THREAD_STAT_ACTIVE);
726         ASSERT(Status != THREAD_STAT_DEAD);
727         while( us->Status == Status )
728         {
729                 Proc_Reschedule();
730                 if( us->Status == Status )
731                         Debug("Thread %p(%i %s) rescheduled while in %s state", casTHREAD_STAT[Status]);
732         }
733 }
734
735 /**
736  * \fn void Threads_Sleep(void)
737  * \brief Take the current process off the run queue
738  */
739 void Threads_Sleep(void)
740 {
741         tThread *cur = Proc_GetCurThread();
742         
743         // Acquire Spinlock
744         SHORTLOCK( &glThreadListLock );
745         
746         // Don't sleep if there is a message waiting
747         if( cur->Messages ) {
748                 SHORTREL( &glThreadListLock );
749                 return;
750         }
751         
752         // Remove us from running queue
753         Threads_RemActive();
754         // Mark thread as sleeping
755         cur->Status = THREAD_STAT_SLEEPING;
756         
757         // Add to Sleeping List (at the top)
758         Threads_int_AddToList( &gSleepingThreads, cur );
759         
760         #if DEBUG_TRACE_STATE
761         Log("Threads_Sleep: %p (%i %s) sleeping", cur, cur->TID, cur->ThreadName);
762         #endif
763         
764         // Release Spinlock
765         SHORTREL( &glThreadListLock );
766         Threads_int_WaitForStatusEnd(THREAD_STAT_SLEEPING);
767 }
768
769
770 /**
771  * \brief Wakes a sleeping/waiting thread up
772  * \param Thread        Thread to wake
773  * \return Boolean Failure (Returns ERRNO)
774  * \warning This should ONLY be called with task switches disabled
775  */
776 int Threads_Wake(tThread *Thread)
777 {
778         if(!Thread)
779                 return -EINVAL;
780         
781         switch(Thread->Status)
782         {
783         case THREAD_STAT_ACTIVE:
784                 Log("Threads_Wake - Waking awake thread (%i)", Thread->TID);
785                 return -EALREADY;
786         
787         case THREAD_STAT_SLEEPING:
788                 // Remove from sleeping queue
789                 SHORTLOCK( &glThreadListLock );
790                 Threads_int_DelFromQueue(&gSleepingThreads, Thread);
791                 SHORTREL( &glThreadListLock );
792                 
793                 Threads_AddActive( Thread );
794                 
795                 #if DEBUG_TRACE_STATE
796                 Log("Threads_Sleep: %p (%i %s) woken", Thread, Thread->TID, Thread->ThreadName);
797                 #endif
798                 return -EOK;
799         
800         case THREAD_STAT_SEMAPHORESLEEP: {
801                 tSemaphore      *sem;
802                 tThread *th, *prev=NULL;
803                 
804                 sem = Thread->WaitPointer;
805                 
806                 SHORTLOCK( &sem->Protector );
807                 
808                 // Remove from sleeping queue
809                 for( th = sem->Waiting; th; prev = th, th = th->Next )
810                         if( th == Thread )      break;
811                 if( th )
812                 {
813                         if(prev)
814                                 prev->Next = Thread->Next;
815                         else
816                                 sem->Waiting = Thread->Next;
817                         if(sem->LastWaiting == Thread)
818                                 sem->LastWaiting = prev;
819                 }
820                 else
821                 {
822                         prev = NULL;
823                         for( th = sem->Signaling; th; prev = th, th = th->Next )
824                                 if( th == Thread )      break;
825                         if( !th ) {
826                                 Log_Warning("Threads", "Thread %p(%i %s) is not on semaphore %p(%s:%s)",
827                                         Thread, Thread->TID, Thread->ThreadName,
828                                         sem, sem->ModName, sem->Name);
829                                 return -EINTERNAL;
830                         }
831                         
832                         if(prev)
833                                 prev->Next = Thread->Next;
834                         else
835                                 sem->Signaling = Thread->Next;
836                         if(sem->LastSignaling == Thread)
837                                 sem->LastSignaling = prev;
838                 }
839                 
840                 Thread->RetStatus = 0;  // It didn't get anything
841                 Threads_AddActive( Thread );
842                 
843                 #if DEBUG_TRACE_STATE
844                 Log("Threads_Sleep: %p(%i %s) woken from semaphore", Thread, Thread->TID, Thread->ThreadName);
845                 #endif
846                 SHORTREL( &sem->Protector );
847                 } return -EOK;
848         
849         case THREAD_STAT_WAITING:
850                 Warning("Threads_Wake - Waiting threads are not currently supported");
851                 return -ENOTIMPL;
852         
853         case THREAD_STAT_DEAD:
854                 Warning("Threads_Wake - Attempt to wake dead thread (%i)", Thread->TID);
855                 return -ENOTIMPL;
856         
857         default:
858                 Log_Warning("Threads", "Threads_Wake - Unknown process status (%i)", Thread->Status);
859                 return -EINTERNAL;
860         }
861 }
862
863 /**
864  * \brief Wake a thread given the TID
865  * \param TID   Thread ID to wake
866  * \return Boolean Faulure (errno)
867  */
868 int Threads_WakeTID(tTID TID)
869 {
870         tThread *thread = Threads_GetThread(TID);
871          int    ret;
872         if(!thread)
873                 return -ENOENT;
874         ret = Threads_Wake( thread );
875         //Log_Debug("Threads", "TID %i woke %i (%p)", Threads_GetTID(), TID, thread);
876         return ret;
877 }
878
879 void Threads_ToggleTrace(int TID)
880 {
881         tThread *thread = Threads_GetThread(TID);
882         if(!thread)     return ;
883         thread->bInstrTrace = !thread->bInstrTrace;
884 }
885
886 /**
887  * \brief Adds a thread to the active queue
888  */
889 void Threads_AddActive(tThread *Thread)
890 {
891         SHORTLOCK( &glThreadListLock );
892         
893         if( Thread->Status == THREAD_STAT_ACTIVE ) {
894                 tThread *cur = Proc_GetCurThread();
895                 Log_Warning("Threads", "WTF, %p CPU%i %p (%i %s) is adding %p (%i %s) when it is active",
896                         __builtin_return_address(0),
897                         GetCPUNum(), cur, cur->TID, cur->ThreadName, Thread, Thread->TID, Thread->ThreadName);
898                 SHORTREL( &glThreadListLock );
899                 return ;
900         }
901         
902         // Set state
903         Thread->Status = THREAD_STAT_ACTIVE;
904 //      Thread->CurCPU = -1;
905         // Add to active list
906         {
907                 #if SCHEDULER_TYPE == SCHED_RR_PRI
908                 tThreadList     *list = &gaActiveThreads[Thread->Priority];
909                 #else
910                 tThreadList     *list = &gActiveThreads;
911                 #endif
912                 Threads_int_AddToList( list, Thread );
913         }
914         
915         // Update bookkeeping
916         giNumActiveThreads ++;
917         
918         #if SCHEDULER_TYPE == SCHED_LOTTERY
919         {
920                  int    delta;
921                 // Only change the ticket count if the thread is un-scheduled
922                 if(Thread->CurCPU != -1)
923                         delta = 0;
924                 else
925                         delta = caiTICKET_COUNTS[ Thread->Priority ];
926                 
927                 giFreeTickets += delta;
928                 # if DEBUG_TRACE_TICKETS
929                 Log("CPU%i %p (%i %s) added, new giFreeTickets = %i [+%i]",
930                         GetCPUNum(), Thread, Thread->TID, Thread->ThreadName,
931                         giFreeTickets, delta
932                         );
933                 # endif
934         }
935         #endif
936         
937         SHORTREL( &glThreadListLock );
938 }
939
940 /**
941  * \brief Removes the current thread from the active queue
942  * \warning This should ONLY be called with the lock held
943  * \return Current thread pointer
944  */
945 tThread *Threads_RemActive(void)
946 {
947         giNumActiveThreads --;
948         return Proc_GetCurThread();
949 }
950
951 /**
952  * \fn void Threads_SetFaultHandler(Uint Handler)
953  * \brief Sets the signal handler for a signal
954  */
955 void Threads_SetFaultHandler(Uint Handler)
956 {       
957         //Log_Debug("Threads", "Threads_SetFaultHandler: Handler = %p", Handler);
958         Proc_GetCurThread()->FaultHandler = Handler;
959 }
960
961 /**
962  * \fn void Threads_Fault(int Num)
963  * \brief Calls a fault handler
964  */
965 void Threads_Fault(int Num)
966 {
967         tThread *thread = Proc_GetCurThread();
968         
969         if(!thread)     return ;
970         
971         Log_Log("Threads", "Threads_Fault: thread->FaultHandler = %p", thread->FaultHandler);
972         
973         switch(thread->FaultHandler)
974         {
975         case 0: // Panic?
976                 Threads_Kill(thread, -1);
977                 HALT();
978                 return ;
979         case 1: // Dump Core?
980                 Threads_Kill(thread, -1);
981                 HALT();
982                 return ;
983         }
984         
985         // Double Fault? Oh, F**k
986         if(thread->CurFaultNum != 0) {
987                 Log_Warning("Threads", "Threads_Fault: Double fault on %i", thread->TID);
988                 Threads_Kill(thread, -1);       // For now, just kill
989                 HALT();
990         }
991         
992         thread->CurFaultNum = Num;
993         
994         Proc_CallFaultHandler(thread);
995 }
996
997 /**
998  * \fn void Threads_SegFault(tVAddr Addr)
999  * \brief Called when a Segment Fault occurs
1000  */
1001 void Threads_SegFault(tVAddr Addr)
1002 {
1003         tThread *cur = Proc_GetCurThread();
1004         cur->bInstrTrace = 0;
1005         Log_Warning("Threads", "Thread #%i committed a segfault at address %p", cur->TID, Addr);
1006         MM_DumpTables(0, USER_MAX);
1007         Threads_Fault( 1 );
1008         //Threads_Exit( 0, -1 );
1009 }
1010
1011
1012 void Threads_PostSignal(int SignalNum)
1013 {
1014         tThread *cur = Proc_GetCurThread();
1015         cur->PendingSignal = SignalNum;
1016         Threads_PostEvent(cur, THREAD_EVENT_SIGNAL);
1017 }
1018
1019 /**
1020  */
1021 int Threads_GetPendingSignal(void)
1022 {
1023         tThread *cur = Proc_GetCurThread();
1024         
1025         // Atomic AND with 0 fetches and clears in one operation
1026         return __sync_fetch_and_and( &cur->PendingSignal, 0 );
1027 }
1028
1029 /*
1030  * \brief Update the current thread's signal handler
1031  */
1032 void Threads_SetSignalHandler(int SignalNum, void *Handler)
1033 {
1034         if( SignalNum <= 0 || SignalNum >= NSIGNALS )
1035                 return ;
1036         if( !MM_IsUser(Handler) )
1037                 return ;
1038         Proc_GetCurThread()->Process->SignalHandlers[SignalNum] = Handler;
1039 }
1040
1041 /**
1042  * \return 0  Ignore
1043  */
1044 void *Threads_GetSignalHandler(int SignalNum)
1045 {
1046         if( SignalNum <= 0 || SignalNum >= NSIGNALS )
1047                 return NULL;
1048         void *ret = Proc_GetCurThread()->Process->SignalHandlers[SignalNum];
1049         if( !ret )
1050         {
1051                 // Defaults
1052                 switch(SignalNum)
1053                 {
1054                 case SIGINT:
1055                 case SIGKILL:
1056                 case SIGSEGV:
1057 //                      ret = User_Signal_Kill;
1058                         break;
1059                 default:
1060                         ret = NULL;
1061                         break;
1062                 }
1063         }
1064         return ret;
1065 }
1066
1067 // --- Process Structure Access Functions ---
1068 tPGID Threads_GetPGID(void)
1069 {
1070         return Proc_GetCurThread()->Process->PGID;
1071 }
1072 tPID Threads_GetPID(void)
1073 {
1074         return Proc_GetCurThread()->Process->PID;
1075 }
1076 tTID Threads_GetTID(void)
1077 {
1078         return Proc_GetCurThread()->TID;
1079 }
1080 tUID Threads_GetUID(void)
1081 {
1082         return Proc_GetCurThread()->Process->UID;
1083 }
1084 tGID Threads_GetGID(void)
1085 {
1086         return Proc_GetCurThread()->Process->GID;
1087 }
1088
1089 int Threads_SetUID(tUID ID)
1090 {
1091         tThread *t = Proc_GetCurThread();
1092         if( t->Process->UID != 0 ) {
1093                 errno = -EACCES;
1094                 return -1;
1095         }
1096         Log_Debug("Threads", "PID %i's UID set to %i", t->Process->PID, ID);
1097         t->Process->UID = ID;
1098         return 0;
1099 }
1100
1101 int Threads_SetGID(tGID ID)
1102 {
1103         tThread *t = Proc_GetCurThread();
1104         if( t->Process->UID != 0 ) {
1105                 errno = -EACCES;
1106                 return -1;
1107         }
1108         Log_Debug("Threads", "PID %i's GID set to %i", t->Process->PID, ID);
1109         t->Process->GID = ID;
1110         return 0;
1111 }
1112
1113 // --- Per-thread storage ---
1114 int *Threads_GetErrno(void)
1115 {
1116         return &Proc_GetCurThread()->_errno;
1117 }
1118
1119 // --- Configuration ---
1120 int *Threads_GetMaxFD(void)
1121 {
1122         return &Proc_GetCurThread()->Process->MaxFD;
1123 }
1124 char **Threads_GetChroot(void)
1125 {
1126         return &Proc_GetCurThread()->Process->RootDir;
1127 }
1128 char **Threads_GetCWD(void)
1129 {
1130         return &Proc_GetCurThread()->Process->CurrentWorkingDir;
1131 }
1132 // ---
1133
1134 void Threads_int_DumpThread(tThread *thread)
1135 {
1136         Log(" %p %i (%i) - %s (CPU %i) - %i (%s)",
1137                 thread, thread->TID, thread->Process->PID, thread->ThreadName, thread->CurCPU,
1138                 thread->Status, casTHREAD_STAT[thread->Status]
1139                 );
1140         switch(thread->Status)
1141         {
1142         case THREAD_STAT_MUTEXSLEEP:
1143                 Log("  Mutex Pointer: %p", thread->WaitPointer);
1144                 break;
1145         case THREAD_STAT_SEMAPHORESLEEP:
1146                 Log("  Semaphore Pointer: %p", thread->WaitPointer);
1147                 Log("  Semaphore Name: %s:%s", 
1148                         ((tSemaphore*)thread->WaitPointer)->ModName,
1149                         ((tSemaphore*)thread->WaitPointer)->Name
1150                         );
1151                 break;
1152         case THREAD_STAT_ZOMBIE:
1153                 Log("  Return Status: %i", thread->RetStatus);
1154                 break;
1155         default:        break;
1156         }
1157         Log("  Priority %i, Quantum %i", thread->Priority, thread->Quantum);
1158         Log("  KStack %p", thread->KernelStack);
1159         if( thread->bInstrTrace )
1160                 Log("  Tracing Enabled");
1161         Proc_DumpThreadCPUState(thread);
1162 }
1163
1164 /**
1165  * \fn void Threads_Dump(void)
1166  */
1167 void Threads_DumpActive(void)
1168 {
1169         tThread *thread;
1170         tThreadList     *list;
1171         #if SCHEDULER_TYPE == SCHED_RR_PRI
1172          int    i;
1173         #endif
1174         
1175         Log("Active Threads: (%i reported)", giNumActiveThreads);
1176         
1177         #if SCHEDULER_TYPE == SCHED_RR_PRI
1178         for( i = 0; i < MIN_PRIORITY+1; i++ )
1179         {
1180                 list = &gaActiveThreads[i];
1181         #else
1182                 list = &gActiveThreads;
1183         #endif
1184                 for(thread=list->Head;thread;thread=thread->Next)
1185                 {
1186                         Threads_int_DumpThread(thread);
1187                         if(thread->Status != THREAD_STAT_ACTIVE)
1188                                 Log("  ERROR State (%i) != THREAD_STAT_ACTIVE (%i)",
1189                                         thread->Status, THREAD_STAT_ACTIVE);
1190                 }
1191         
1192         #if SCHEDULER_TYPE == SCHED_RR_PRI
1193         }
1194         #endif
1195 }
1196
1197 /**
1198  * \fn void Threads_Dump(void)
1199  * \brief Dumps a list of currently running threads
1200  */
1201 void Threads_Dump(void)
1202 {
1203         tThread *thread;
1204         
1205         Log("--- Thread Dump ---");
1206         Threads_DumpActive();
1207         
1208         Log("All Threads:");
1209         for(thread=gAllThreads;thread;thread=thread->GlobalNext)
1210         {
1211                 Threads_int_DumpThread(thread);
1212         }
1213 }
1214
1215 /**
1216  * \brief Gets the next thread to run
1217  * \param CPU   Current CPU
1218  * \param Last  The thread the CPU was running
1219  */
1220 tThread *Threads_GetNextToRun(int CPU, tThread *Last)
1221 {
1222         tThread *thread;
1223         
1224         // If this CPU has the lock, we must let it complete
1225         if( CPU_HAS_LOCK( &glThreadListLock ) )
1226                 return Last;
1227         
1228         // Don't change threads if the current CPU has switches disabled
1229         if( gaThreads_NoTaskSwitch[CPU] )
1230                 return Last;
1231
1232         // Lock thread list
1233         SHORTLOCK( &glThreadListLock );
1234         
1235         // Make sure the current (well, old) thread is marked as de-scheduled   
1236         if(Last)        Last->CurCPU = -1;
1237
1238         // No active threads, just take a nap
1239         if(giNumActiveThreads == 0) {
1240                 SHORTREL( &glThreadListLock );
1241                 #if DEBUG_TRACE_TICKETS
1242                 Log("No active threads");
1243                 #endif
1244                 return NULL;
1245         }
1246
1247         #if 0   
1248         #if SCHEDULER_TYPE != SCHED_RR_PRI
1249         // Special case: 1 thread
1250         if(giNumActiveThreads == 1) {
1251                 if( gActiveThreads.Head->CurCPU == -1 )
1252                         gActiveThreads.Head->CurCPU = CPU;
1253                 
1254                 SHORTREL( &glThreadListLock );
1255                 
1256                 if( gActiveThreads.Head->CurCPU == CPU )
1257                         return gActiveThreads.Head;
1258                 
1259                 return NULL;    // CPU has nothing to do
1260         }
1261         #endif
1262         #endif  
1263
1264         // Allow the old thread to be scheduled again
1265         if( Last ) {
1266                 if( Last->Status == THREAD_STAT_ACTIVE ) {
1267                         tThreadList     *list;
1268                         #if SCHEDULER_TYPE == SCHED_LOTTERY
1269                         giFreeTickets += caiTICKET_COUNTS[ Last->Priority ];
1270                         # if DEBUG_TRACE_TICKETS
1271                         LogF("Log: CPU%i released %p (%i %s) into the pool (%i [+%i] tickets in pool)\n",
1272                                 CPU, Last, Last->TID, Last->ThreadName, giFreeTickets,
1273                                 caiTICKET_COUNTS[ Last->Priority ]);
1274                         # endif
1275                         #endif
1276                         
1277                         #if SCHEDULER_TYPE == SCHED_RR_PRI
1278                         list = &gaActiveThreads[ Last->Priority ];
1279                         #else
1280                         list = &gActiveThreads;
1281                         #endif
1282                         // Add to end of list
1283                         Threads_int_AddToList( list, Last );
1284                 }
1285                 #if SCHEDULER_TYPE == SCHED_LOTTERY && DEBUG_TRACE_TICKETS
1286                 else
1287                         LogF("Log: CPU%i released %p (%i %s)->Status = %i (Released,not in pool)\n",
1288                                 CPU, Last, Last->TID, Last->ThreadName, Last->Status);
1289                 #endif
1290                 Last->CurCPU = -1;
1291         }
1292         
1293         // ---
1294         // Lottery Scheduler
1295         // ---
1296         #if SCHEDULER_TYPE == SCHED_LOTTERY
1297         {
1298                  int    ticket, number;
1299                 # if 1
1300                 number = 0;
1301                 for(thread = gActiveThreads.Head; thread; thread = thread->Next)
1302                 {
1303                         if(thread->Status != THREAD_STAT_ACTIVE)
1304                                 Panic("Bookkeeping fail - %p %i(%s) is on the active queue with a status of %i",
1305                                         thread, thread->TID, thread->ThreadName, thread->Status);
1306                         if(thread->Next == thread) {
1307                                 Panic("Bookkeeping fail - %p %i(%s) loops back on itself",
1308                                         thread, thread->TID, thread->ThreadName, thread->Status);
1309                         }
1310                         number += caiTICKET_COUNTS[ thread->Priority ];
1311                 }
1312                 if(number != giFreeTickets) {
1313                         Panic("Bookkeeping fail (giFreeTickets(%i) != number(%i)) - CPU%i",
1314                                 giFreeTickets, number, CPU);
1315                 }
1316                 # endif
1317                 
1318                 // No free tickets (all tasks delegated to cores)
1319                 if( giFreeTickets == 0 ) {
1320                         SHORTREL(&glThreadListLock);
1321                         return NULL;
1322                 }
1323                 
1324                 // Get the ticket number
1325                 ticket = number = rand() % giFreeTickets;
1326                 
1327                 // Find the next thread
1328                 for(thread = gActiveThreads.Head; thread; prev = thread, thread = thread->Next )
1329                 {
1330                         if( caiTICKET_COUNTS[ thread->Priority ] > number)      break;
1331                         number -= caiTICKET_COUNTS[ thread->Priority ];
1332                 }
1333                 
1334                 // If we didn't find a thread, something went wrong
1335                 if(thread == NULL)
1336                 {
1337                         number = 0;
1338                         for(thread=gActiveThreads;thread;thread=thread->Next) {
1339                                 if(thread->CurCPU >= 0) continue;
1340                                 number += caiTICKET_COUNTS[ thread->Priority ];
1341                         }
1342                         Panic("Bookeeping Failed - giFreeTickets(%i) > true count (%i)",
1343                                 giFreeTickets, number);
1344                 }
1345
1346                 // Remove
1347                 if(prev)
1348                         prev->Next = thread->Next;
1349                 else
1350                         gActiveThreads.Head = thread->Next;
1351                 if(!thread->Next)
1352                         gActiveThreads.Tail = prev;             
1353
1354                 giFreeTickets -= caiTICKET_COUNTS[ thread->Priority ];
1355                 # if DEBUG_TRACE_TICKETS
1356                 LogF("Log: CPU%i allocated %p (%i %s), (%i [-%i] tickets in pool), \n",
1357                         CPU, thread, thread->TID, thread->ThreadName,
1358                         giFreeTickets, caiTICKET_COUNTS[ thread->Priority ]);
1359                 # endif
1360         }
1361         
1362         // ---
1363         // Priority based round robin scheduler
1364         // ---
1365         #elif SCHEDULER_TYPE == SCHED_RR_PRI
1366         {
1367                  int    i;
1368                 thread = NULL;
1369                 for( i = 0; i < MIN_PRIORITY + 1; i ++ )
1370                 {
1371                         if( !gaActiveThreads[i].Head )
1372                                 continue ;
1373         
1374                         thread = gaActiveThreads[i].Head;
1375                         
1376                         // Remove from head
1377                         gaActiveThreads[i].Head = thread->Next;
1378                         if(!thread->Next)
1379                                 gaActiveThreads[i].Tail = NULL;
1380                         thread->Next = NULL;
1381                         break;
1382                 }
1383                 
1384                 // Anything to do?
1385                 if( !thread ) {
1386                         SHORTREL(&glThreadListLock);
1387                         return NULL;
1388                 }
1389                 if( thread->Status != THREAD_STAT_ACTIVE ) {
1390                         LogF("Oops, Thread %i (%s) is not active\n", thread->TID, thread->ThreadName);
1391                 }
1392         }
1393         #elif SCHEDULER_TYPE == SCHED_RR_SIM
1394         {
1395                 // Get the next thread off the list
1396                 thread = gActiveThreads.Head;   
1397                 gActiveThreads.Head = thread->Next;
1398                 if(!thread->Next)
1399                         gaActiveThreads.Tail = NULL;
1400                 thread->Next = NULL;
1401                 
1402                 // Anything to do?
1403                 if( !thread ) {
1404                         SHORTREL(&glThreadListLock);
1405                         return NULL;
1406                 }
1407         }
1408         #else
1409         # error "Unimplemented scheduling algorithm"
1410         #endif
1411         
1412         // Make the new thread non-schedulable
1413         thread->CurCPU = CPU;
1414         thread->Remaining = thread->Quantum;
1415         
1416         SHORTREL( &glThreadListLock );
1417         
1418         return thread;
1419 }
1420
1421 // === EXPORTS ===
1422 EXPORT(Threads_GetUID);
1423 EXPORT(Threads_GetGID);

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