//}\r
\r
glBegin(GL_QUADS);\r
- //glTexCoord2f(0.0, 0.0);\r
+ glTexCoord2f(0.0, 0.0);\r
glVertex3fv(floorVertices[0]);\r
- //glTexCoord2f(0.0, 16.0);\r
+ glTexCoord2f(0.0, 16.0);\r
glVertex3fv(floorVertices[1]);\r
- //glTexCoord2f(16.0, 16.0);\r
+ glTexCoord2f(16.0, 16.0);\r
glVertex3fv(floorVertices[2]);\r
- //glTexCoord2f(16.0, 0.0);\r
+ glTexCoord2f(16.0, 0.0);\r
glVertex3fv(floorVertices[3]);\r
glEnd();\r
\r
glPushMatrix();\r
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);\r
\r
+ glEnable(GL_BLEND);\r
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);\r
drawFloor();\r
+ glDisable(GL_BLEND);\r
\r
glPushMatrix();\r
glDisable(GL_LIGHTING);\r
\r
glColor3f(1.0, 0.0, 1.0);\r
- glTranslatef(0.0, 8.0, 0.0);\r
+ glTranslatef(-8, 0, -10.0);\r
\r
glutSolidTeapot(1); // Draw teapot for test\r
\r