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About to break everything with a merge
[ipdf/code.git]
/
src
/
objectrenderer.h
2014-10-05
David Gow
Painfully merge branch 'master' of git.ucc.asn.au:ipdf...
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2014-10-05
David Gow
Adding things to quadtree is implemented but segfaulty.
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2014-09-29
David Gow
Merge branch 'master' of git.ucc.asn.au:ipdf/code
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2014-09-27
Sam Moore
Use Gmprat for Path bounds with TRANSFORM_BEZIERS_TO_PATH
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2014-09-27
Sam Moore
Define for Transformations on Path only, also fixed...
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2014-09-24
David Gow
Merge branch 'master' of git.ucc.asn.au:ipdf/code
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2014-09-24
Sam Moore
Add #define to transform Object bounds on the fly
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2014-09-02
Sam Moore
Compositing on CPU sort of kind of works if we ignore...
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2014-08-28
Sam Moore
Careful, you may have to shade your eyes
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2014-08-26
Sam Moore
A Song of Floodfills and Segfaults
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2014-08-25
David Gow
Merge branch 'master' of git.ucc.asn.au:ipdf/code
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2014-08-25
Sam Moore
Shading still doesn't work
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2014-08-14
Sam Moore
Attempt Shading + Bezier Bounds (hopefully) correct
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2014-08-14
Sam Moore
Bezier bounds rectangles are calculated correctly
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2014-08-07
Sam Moore
Merge branch 'master' of git.ucc.asn.au:/ipdf/code
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2014-08-07
Sam Moore
Cubic Beziers and more SVG stuff
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2014-07-06
David Gow
Render object range on the CPU
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2014-07-06
David Gow
Render part of a document (incorrectly) on the GPU
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2014-06-30
Sam Moore
Rational representation
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2014-06-18
David Gow
Béziers on the GPU.
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2014-06-18
Sam Moore
Béziers
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2014-06-17
Sam Moore
Bugfixes for CPU rendering
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2014-06-16
Sam Moore
Implemented CPU rendering for current ObjectTypes
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2014-06-16
Sam Moore
Refactor Rendering of Objects (prepare for CPU rendering)
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