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Define for Transformations on Path only, also fixed segfault due to GraphicsBuffer
2014-09-25
David Gow
Lazy + CPU/GPU rendering toggle in script.
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2014-09-24
David Gow
Initial support for scripting actions.
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2014-09-24
David Gow
Merge branch 'master' of git.ucc.asn.au:ipdf/code
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2014-09-24
David Gow
Some quadtree stuff: bugfix + mutation
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2014-09-15
David Gow
Add quadtree back to the Makefile
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2014-09-11
David Gow
Heinous Quadtree crimes.
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2014-09-11
David Gow
Merge branch 'master' of git.ucc.asn.au:ipdf/code
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2014-09-11
David Gow
Because merging is going to be fun.
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2014-09-11
David Gow
Some really horrible utility Quadtree functions.
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2014-09-10
David Gow
The QuadTree is ~72% more amazing.
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2014-09-04
David Gow
// there is no elegance here. only sleep deprivation...
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2014-08-28
David Gow
Mostly working, optimize curves completely within nodes.
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2014-08-28
David Gow
Slighlymoreworkingish
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2014-08-28
David Gow
Crash instead of generating NaN. This breaks everything.
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2014-08-27
David Gow
Infinite Quadtree precision now works with some Béziers
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2014-08-27
David Gow
Add a vec2 struct.
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2014-08-25
David Gow
Merge branch 'master' of git.ucc.asn.au:ipdf/code
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2014-08-25
David Gow
Some half-done quadtree experiments.
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2014-08-21
David Gow
Béziers magically work with the QuadTree (sometimes)
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2014-08-21
David Gow
More broken quadtree monstrosity.
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2014-08-20
David Gow
Totally break Quadtree Béziers.
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2014-08-20
David Gow
Added a Bezier::ReParametrise() function.
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2014-08-19
David Gow
Fix adding text.
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2014-08-18
David Gow
Fix kerning for the first pair of characters
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2014-08-18
David Gow
Terrible hacky SolveCubic.
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2014-08-18
David Gow
Slightly better kerning maybe?
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2014-08-15
David Gow
Don't write past the end of a GPU mem buffer.
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2014-08-14
David Gow
Re-fix QuadTree GPU rendering, discard groups
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2014-08-13
David Gow
Support some more SVG stuff.
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2014-08-13
David Gow
Clipping for RECT types. Breaks a little.
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2014-08-13
David Gow
Use correct font metrics from truetype files.
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2014-08-13
David Gow
Automatically generate quadtree children.
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2014-08-13
David Gow
I am an idiot: the quadtree code is now fixed.
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2014-08-13
David Gow
A bunch of OpenGL debug annotations.
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2014-08-12
David Gow
Merge branch 'master' of git.ucc.asn.au:ipdf/code
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2014-08-12
David Gow
Still-broken quadtree shenanigans!
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2014-08-07
David Gow
Yes, we do need to delete m_op somehow.
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2014-08-07
David Gow
"fixed" Rational::ToDouble().
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2014-08-07
David Gow
Fix compiling with Arbint/Gmpint rationals
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2014-08-07
David Gow
Fix SVG rendering of glyphs.svg
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2014-08-07
David Gow
The power of truetype font rendering!
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2014-08-06
David Gow
Merge branch 'master' of git.ucc.asn.au:ipdf/code
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2014-08-06
David Gow
Some QuadTree fixes.
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2014-08-06
David Gow
QuadTree should segfault less frequently.
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2014-08-05
David Gow
Fix Bézier CPU rendering.
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2014-08-05
David Gow
Fix beziers on GPU.
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2014-08-05
David Gow
Fix a huge bunch of memory corruption bugs in GL
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2014-08-05
David Gow
Don't try to unmap buffers which aren't mapped.
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2014-07-23
David Gow
More QuadTree code.
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2014-07-16
David Gow
Fix some quadtree rendering bugs.
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2014-07-16
David Gow
Quadtree Rendering for CPU transorm+render
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2014-07-15
David Gow
QuadTree Rendering with GPU coord transform.
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2014-07-15
David Gow
We should compile even if REAL is not 5
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2014-07-14
David Gow
Actually add the Quadtree coordinate code
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2014-07-14
David Gow
Quadtree transforms
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2014-07-07
David Gow
Merge branch 'master' of git.ucc.asn.au:ipdf/code
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2014-07-07
David Gow
Quadtrees! (Almost)
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2014-07-07
David Gow
Merge branch 'master' of git.ucc.asn.au:ipdf/code
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2014-07-07
David Gow
Zooming is now sligtly less slow.
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2014-07-07
David Gow
Divide some numbers by 5.
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2014-07-07
David Gow
Fix GPU rendering a bit. Will probably break >1 ob
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2014-07-07
David Gow
Clear the carry/borrow flag before add/sub
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2014-07-06
David Gow
Maybe this is more correct. realops likes it.
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2014-07-06
David Gow
digit_t is now unsigned, asm division for 1 digit
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2014-07-06
David Gow
Rational<Arbint> now passes realops.test
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2014-07-06
David Gow
Fix a warning/compile error.
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2014-07-06
David Gow
Some initial QuadTree goodness.
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2014-07-06
David Gow
Render object range on the CPU
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2014-07-06
David Gow
Render part of a document (incorrectly) on the GPU
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2014-07-06
David Gow
now with fewer midnight-isms
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2014-07-05
David Gow
This might help: divide an arbint by a uint64
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2014-07-04
David Gow
Use the lea instruction to reduce number of "inc"s
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2014-06-30
David Gow
Maybe don't use all of the lines. Or maybe do.
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2014-06-19
David Gow
Fix the missing bit of GPU béziers.
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2014-06-18
David Gow
Béziers on the GPU.
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2014-06-17
David Gow
Fix RenderPixels, CPU rendering "works"
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2014-06-16
David Gow
The magic RenderPixels function.
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2014-06-05
David Gow
Work around a bug in the Intel driver
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2014-06-05
David Gow
Circles (ellipses) have been added (filled only)
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2014-06-04
David Gow
Minor perf improvement on nVidia
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2014-06-01
David Gow
Fix an intel LG warning by orphaning text memory
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2014-06-01
David Gow
No more pointer arithmetic in GL/use geom shaders
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2014-05-31
David Gow
Maybe make some GL code easier to understand
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2014-05-26
David Gow
Updated upstream stb_truetype with warning fix
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2014-05-25
David Gow
Fix all of the warnings, re-enable -Werror, etc.
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2014-04-27
David Gow
Add GPU performance queries.
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2014-04-27
David Gow
OpenGL 3.1 core profile support.
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2014-04-22
David Gow
Hideously useless buffer perf optimization.
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2014-04-22
David Gow
Horrible debug font bufferification. (Sorry)
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2014-04-22
David Gow
Don't re-render the display if nothing has changed
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2014-04-22
David Gow
Slightly less broken GraphicsBuffer implementation.
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2014-04-21
David Gow
Store everything in a VBO, making things faster.
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2014-04-21
David Gow
Merge branch 'master' of git.ucc.asn.au:ipdf/code
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2014-04-20
David Gow
Support doing coordinate transforms on the CPU
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2014-04-19
David Gow
Hacky debug font system, performance counter.
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2014-04-17
David Gow
Bunch-a-bugfixes!
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2014-04-17
David Gow
Merge branch 'master' of git.ucc.asn.au:ipdf/code
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2014-04-09
David Gow
Merge branch 'master' of git.ucc.asn.au:ipdf/code
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2014-04-09
David Gow
Fix RealToFloat test (hopefully)
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2014-04-09
David Gow
Zoom in and out with the mouse wheel.
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