}\r
\r
\r
-int drawFloorRecurse = 6;\r
+int drawFloorRecurse = 5;\r
\r
void drawSquare(int recurseLevel, float x1, float y1, float x2, float y2) {\r
\r
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);\r
glLoadIdentity();\r
gluLookAt(\r
- 0.0, 0.0, 60.0, /* eye is at (x,y,z) */\r
+ 0.0, 0.0, 30.0, /* eye is at (x,y,z) */\r
0.0, 0.0, 0.0, /* center is at (x,y,z) */\r
0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
);\r
glPushMatrix();\r
/* Perform scene rotations based on user mouse input. */\r
glRotatef(angle2, 1.0, 0.0, 0.0);\r
- glRotatef(angle, 0.0, 1.0, 0.0);\r
+ //glRotatef(angle, 0.0, 1.0, 0.0);\r
\r
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);\r
\r