Screenshot using glReadPixels instead
[ipdf/code.git] / src / screen.cpp
index d924c06..e97995c 100644 (file)
@@ -58,6 +58,8 @@ bool Screen::PumpEvents()
                        }
                        break;
                case SDL_MOUSEMOTION:
+                       m_last_mouse_x = evt.motion.x;
+                       m_last_mouse_y = evt.motion.y;
                        if (m_mouse_handler)
                        {
                                m_mouse_handler(evt.motion.x, evt.motion.y,evt.motion.state, 0);
@@ -65,11 +67,29 @@ bool Screen::PumpEvents()
                        break;
                case SDL_MOUSEBUTTONDOWN:
                case SDL_MOUSEBUTTONUP:
+                       m_last_mouse_x = evt.button.x;
+                       m_last_mouse_y = evt.button.y;
                        if (m_mouse_handler)
                        {
                                m_mouse_handler(evt.button.x, evt.button.y, evt.button.state, 0);
                        }
                        break;
+               case SDL_MOUSEWHEEL:
+                       if (m_mouse_handler)
+                       {
+                               m_mouse_handler(m_last_mouse_x, m_last_mouse_y, 0, evt.wheel.y);
+                       }
+                       break;
+               case SDL_KEYDOWN:
+               {
+                       Debug("Key %c down", (char)evt.key.keysym.sym);
+                       if (isalnum((char)evt.key.keysym.sym))
+                       {
+                               char filename[] = "0.bmp";
+                               filename[0] = (char)evt.key.keysym.sym;
+                               ScreenShot(filename);
+                       }
+               }
                default:
                        break;
                }
@@ -99,3 +119,26 @@ void Screen::Present()
        SDL_GL_SwapWindow(m_window);
 }
 
+void Screen::ScreenShot(const char * filename) const
+{
+       Debug("Attempting to save BMP to file %s", filename);
+
+       int w = ViewportWidth();
+       int h = ViewportHeight();
+       unsigned char * pixels = new unsigned char[w*h*4];
+       if (pixels == NULL)
+               Fatal("Failed to allocate %d x %d x 4 = %d pixel array", w, h, w*h*4);
+
+       glReadPixels(0,0,w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+
+       SDL_Surface * surf = SDL_CreateRGBSurfaceFrom(pixels, w, h, 8*4, w*4, 0,0,0,0);
+       if (surf == NULL)
+               Fatal("Failed to create SDL_Surface from pixel data - %s", SDL_GetError());
+
+       if (SDL_SaveBMP(surf, filename) != 0)
+               Fatal("SDL_SaveBMP failed - %s", SDL_GetError());
+       
+       SDL_FreeSurface(surf);
+       delete [] pixels;
+       Debug("Succeeded!");
+}

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