Screenshot using glReadPixels instead
authorSam Moore <[email protected]>
Tue, 15 Apr 2014 17:50:18 +0000 (01:50 +0800)
committerSam Moore <[email protected]>
Tue, 15 Apr 2014 17:50:18 +0000 (01:50 +0800)
Which SDL2 is calling underneath somewhere in that "SDL_RenderReadPixels" call.

src/screen.cpp
src/screen.h

index 6293fab..e97995c 100644 (file)
@@ -122,47 +122,23 @@ void Screen::Present()
 void Screen::ScreenShot(const char * filename) const
 {
        Debug("Attempting to save BMP to file %s", filename);
-       SDL_Surface * info = SDL_GetWindowSurface(m_window);
-       if (info == NULL)
-       {
-               Fatal("Failed to create info surface from m_window - %s", SDL_GetError());
-       }
-       
-       unsigned num_pix = info->w * info->h * info->format->BytesPerPixel;
-       unsigned char * pixels = new unsigned char[num_pix];
+
+       int w = ViewportWidth();
+       int h = ViewportHeight();
+       unsigned char * pixels = new unsigned char[w*h*4];
        if (pixels == NULL)
-       {
-               Fatal("Failed to allocate %u pixel array - %s", num_pix, strerror(errno));
-       }
+               Fatal("Failed to allocate %d x %d x 4 = %d pixel array", w, h, w*h*4);
 
-       SDL_Renderer * renderer = SDL_GetRenderer(m_window);
-       if (renderer == NULL)
-       {
-               Fatal("Couldn't get renderer from m_window - %s", SDL_GetError());
-       }
-       if (SDL_RenderReadPixels(renderer, &(info->clip_rect), info->format->format, pixels, info->w * info->format->BytesPerPixel) != 0)
-       {
-               Fatal("SDL_RenderReadPixels failed - %s", SDL_GetError());
-       }
+       glReadPixels(0,0,w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
 
-       // This line is disgusting
-       SDL_Surface * save = SDL_CreateRGBSurfaceFrom(pixels, info->w, info->h, info->format->BitsPerPixel, info->w * info->format->BytesPerPixel, 
-                                                                                       info->format->Rmask, info->format->Gmask, info->format->Bmask, info->format->Amask);
-       if (save == NULL)
-       {
-               Fatal("Couldn't create SDL_Surface from renderer pixel data - %s", SDL_GetError());
-       }
-       if (SDL_SaveBMP(save, filename) != 0)
-       {
-               Fatal("SDL_SaveBMP to %s failed - %s", filename, SDL_GetError());
-       }
+       SDL_Surface * surf = SDL_CreateRGBSurfaceFrom(pixels, w, h, 8*4, w*4, 0,0,0,0);
+       if (surf == NULL)
+               Fatal("Failed to create SDL_Surface from pixel data - %s", SDL_GetError());
 
-       //SDL_DestroyRenderer(renderer);
-       SDL_FreeSurface(save);
-       SDL_FreeSurface(info);
+       if (SDL_SaveBMP(surf, filename) != 0)
+               Fatal("SDL_SaveBMP failed - %s", SDL_GetError());
+       
+       SDL_FreeSurface(surf);
        delete [] pixels;
-
        Debug("Succeeded!");
-
-
 }
index c8acbcf..f5ae753 100644 (file)
@@ -24,8 +24,8 @@ namespace IPDF
                void Present();
 
                // Get the current width/height of the window's viewport.
-               int ViewportWidth() { return m_viewport_width; }
-               int ViewportHeight() { return m_viewport_height; }
+               int ViewportWidth() const { return m_viewport_width; }
+               int ViewportHeight() const { return m_viewport_height; }
                
                // Handle mouse input.
                typedef std::function<void(int x, int y, int button, int wheel)> MouseHandler;

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