-\chapter{Literature Review}\label{Background}
+\chapter{Background}\label{Background}
+
%\section{Overview}
\input{chapters/Background/Overview}
\input{chapters/Background/RasterAndVectorGraphics}
\section{Rendering Vector Primitives}
\input{chapters/Background/Rendering}
-\section{Coordinate Systems and Transformations}
-\input{chapters/Background/CoordinateSystems}
-\section{Precision Specified by Document Standards}
-\input{chapters/Background/Standards}
+%\section{Coordinate Systems and Transformations}
+%\input{chapters/Background/CoordinateSystems}
+\section{Precision Specified by Document Standards} \label{Precision Specified by Document Standards}
+In this section we will overview the statements made about the precision with which an object can be stored by various vector graphics and document standards. A more detailed description of the standards discussed here can be found in Appendix \ref{An Overview of Document Standards}.
+\input{chapters/Background/Standards/Precision}
+
\section{Fixed Point and Integer Number Representations}
\input{chapters/Background/FixedPoint}
-\section{Floating Point Number Representations}
+\section{Floating Point Number Representations}\label{Floating Point Number Representations}
\input{chapters/Background/Floats}
\section{Rational Number Representations}
-\input{chapters/Background/Rationals}
+\input{chapters/Background/Rationals} \label{Rational Number Representations}
+
+
+\section{Floating Point Operations on the CPU and GPU}
+\label{FloatingPointOnTheGPU}
+\input{chapters/Background/FloatingPointOnTheGPU}
+