author Sam Moore Fri, 2 Mar 2012 15:47:24 +0000 (23:47 +0800) committer Sam Moore Fri, 2 Mar 2012 15:47:24 +0000 (23:47 +0800)
simulate.py wasn't setting the "gameID" variable correctly,
meaning all games were logged to "red.vs.blue.1.1"

Bug in vixen found by [SLX]; it attempts to move outside the board.
Usually when losing.

Path finding algorithm (path.py) shouldn't move outside the board.
But somehow it is.

Hacky fix at the moment by checking for moves outside the board in
vixen's score calculation, and allocating -100 to these moves.

index 975f6a7..a4010b1 100755 (executable)
@@ -61,7 +61,7 @@ class Vixen(BasicAI):
moveList.append({"unit":unit, "direction":bestScore[0], "score":bestScore[1]})

-               if len(moveList) == 0:
+               if len(moveList) <= 0:
print "NO_MOVE"
return True

@@ -86,7 +86,8 @@ class Vixen(BasicAI):

def CalculateScore(self, attacker, defender, path):
p = move(attacker.x, attacker.y, path[0], 1)
-
+               if p[0] < 0 or p[0] >= len(self.board) or p[1] < 0 or p[1] >= len(self.board[p[0]]):
+                       return -100.0

total = 0.0
count = 0.0
index 5daafb7..7235624 100755 (executable)
@@ -221,13 +221,16 @@ for roundNumber in range(totalRounds, totalRounds + nRounds):
for blue in agents: #against each other agent, playing as blue
if red == blue:
continue #Exclude battles against self
-                       gameID = str(roundNumber) + "." + str(gameNumber)
+
+
for i in range(1, nGames/2 + 1):