+#include "chime.h"
#include "vend.h"
+#include "keypad.h"
u8 last_key; /* the last key registered */
-u8 curr_key; /* the key currently being held down */
+bool new_key = 0;
/* first 8 from the first row, then 3 from the second row */
/* keys are 1-9, 0, reset */
return num;
}
-/* returns a key 0..9 or 11 for reset */
+/* returns a key 1..10 or 11 for reset */
void keypad_read() {
/* FIXME: need to do debouncing of some sort? */
int key;
key = keypad_read_row(0);
if (!key) {
key = keypad_read_row(1);
- curr_key = keymap0[key];
+ key = keymap0[key];
}
- curr_key = keymap1[key];
-
- if (curr_key != last_key) {
- last_key = curr_key;
+ key = keymap1[key];
+
+ if (key != last_key) {
+ last_key = key;
+ if (key != 0) {
+ new_key = 1;
+ chime_start();
+ }
}
}
+
+bool keypad_pressed() {
+ if (!new_key) return 0;
+ new_key = 0;
+ return 1;
+}