Animation of precision_vs_zoom
[ipdf/code.git] / src /
2014-09-17 Sam MooreAnimation of precision_vs_zoom
2014-09-17 Sam MooreSome sort of vague ipython analysis
2014-09-16 Sam MooreChange to things to make performance testing easier
2014-09-16 Sam MooreMerge branch 'master' of
2014-09-16 Sam MooreSlightly better results
2014-09-16 Sam MooreParanoidNumbers work except for the simplifying bit...
2014-09-15 David GowAdd quadtree back to the Makefile
2014-09-13 Sam MooreNope.avi
2014-09-11 Sam MooreBreak maths some more
2014-09-11 Sam MooreParanoia is setting in
2014-09-11 David GowHeinous Quadtree crimes.
2014-09-11 David GowMerge branch 'master' of
2014-09-11 David GowBecause merging is going to be fun.
2014-09-11 David GowSome really horrible utility Quadtree functions.
2014-09-10 David GowThe QuadTree is ~72% more amazing.
2014-09-10 Sam MooreAdd MPFRC++ mpreal type
2014-09-04 Sam MooreFix compiling with non doubles
2014-09-04 David Gow// there is no elegance here. only sleep deprivation...
2014-09-02 Sam MooreCompositing on CPU sort of kind of works if we ignore...
2014-09-01 Sam MooreClassify Beziers, use DeCasteljau for CPU renderer
2014-08-28 Sam MooreCareful, you may have to shade your eyes
2014-08-28 David GowMostly working, optimize curves completely within nodes.
2014-08-28 David GowSlighlymoreworkingish
2014-08-28 David GowCrash instead of generating NaN. This breaks everything.
2014-08-27 David GowInfinite Quadtree precision now works with some Béziers
2014-08-27 David GowAdd a vec2 struct.
2014-08-26 Sam MooreA Song of Floodfills and Segfaults
2014-08-25 David GowMerge branch 'master' of
2014-08-25 Sam MooreShading still doesn't work
2014-08-25 David GowSome half-done quadtree experiments.
2014-08-24 Sam MooreSupport colours in shading
2014-08-21 David GowBéziers magically work with the QuadTree (sometimes)
2014-08-21 David GowMore broken quadtree monstrosity.
2014-08-20 David GowTotally break Quadtree Béziers.
2014-08-20 David GowAdded a Bezier::ReParametrise() function.
2014-08-19 David GowFix adding text.
2014-08-18 Sam MooreMerge branch 'master' of
2014-08-18 Sam MooreGo nuts with Qt
2014-08-18 David GowFix kerning for the first pair of characters
2014-08-18 David GowTerrible hacky SolveCubic.
2014-08-18 David GowSlightly better kerning maybe?
2014-08-18 Sam MooreMake Qt4 work
2014-08-17 Sam MooreInflict Qt4 upon the codebase
2014-08-17 Sam MooreMake project relevant to Mechatronics
2014-08-15 David GowDon't write past the end of a GPU mem buffer.
2014-08-14 David GowRe-fix QuadTree GPU rendering, discard groups
2014-08-14 Sam MooreAttempt Shading + Bezier Bounds (hopefully) correct
2014-08-14 Sam MooreMake bezier control point coordinates relative
2014-08-14 Sam MooreFix ymax in GROUP bounding box
2014-08-14 Sam MooreSVG tests are 100% less symlinky
2014-08-14 Sam MooreGroups are a thing and sort of have a bounding box now
2014-08-14 Sam MooreBezier bounds rectangles are calculated correctly
2014-08-13 David GowSupport some more SVG stuff.
2014-08-13 David GowClipping for RECT types. Breaks a little.
2014-08-13 David GowUse correct font metrics from truetype files.
2014-08-13 David GowAutomatically generate quadtree children.
2014-08-13 David GowI am an idiot: the quadtree code is now fixed.
2014-08-13 David GowA bunch of OpenGL debug annotations.
2014-08-12 Sam MooreSVG transforms now less broken
2014-08-12 David GowMerge branch 'master' of
2014-08-12 David GowStill-broken quadtree shenanigans!
2014-08-12 Sam MooreOnly slightly totally broken SVG transformations
2014-08-12 Sam MooreSVG text and line elements
2014-08-12 Sam MooreMake adding text to the document easier
2014-08-12 Sam MooreDeal with groups in SVG parsing
2014-08-08 Sam MooreMerge branch 'master' of git://
2014-08-07 David GowYes, we do need to delete m_op somehow.
2014-08-07 David Gow"fixed" Rational::ToDouble().
2014-08-07 David GowFix compiling with Arbint/Gmpint rationals
2014-08-07 David GowFix SVG rendering of glyphs.svg
2014-08-07 David GowThe power of truetype font rendering!
2014-08-07 Sam MooreMake it work on Cabellera (again)
2014-08-07 Sam MooreMerge branch 'master' of
2014-08-07 Sam MooreCubic Beziers and more SVG stuff
2014-08-06 David GowMerge branch 'master' of
2014-08-06 David GowSome QuadTree fixes.
2014-08-06 Sam MooreMerge branch 'master' of
2014-08-06 Sam MooreThe view size is not 640x480 and hasn't been for a...
2014-08-06 David GowQuadTree should segfault less frequently.
2014-08-05 David GowFix Bézier CPU rendering.
2014-08-05 David GowFix beziers on GPU.
2014-08-05 David GowFix a huge bunch of memory corruption bugs in GL
2014-08-05 David GowDon't try to unmap buffers which aren't mapped.
2014-08-05 Sam MoorePerpetrate SVG on the codebase
2014-08-04 Sam MooreCS Lab machines have met their nemesis
2014-08-04 Sam MooreApparently things were done
2014-08-03 Sam MooreRemove terrible "pow()" functions
2014-08-03 Sam MooreVFPU derpage fixed
2014-07-29 Sam MooreAdd VFPU::Float (but it is broken)
2014-07-29 Sam MooreUse "Real" in CPU renderer for filled circles
2014-07-25 Sam MooreGet it compiling on Cabellera (g++0x not c++11)
2014-07-23 David GowMore QuadTree code.
2014-07-16 David GowFix some quadtree rendering bugs.
2014-07-16 David GowQuadtree Rendering for CPU transorm+render
2014-07-15 David GowQuadTree Rendering with GPU coord transform.
2014-07-15 David GowWe should compile even if REAL is not 5
2014-07-14 David GowActually add the Quadtree coordinate code
2014-07-14 David GowQuadtree transforms
2014-07-07 David GowMerge branch 'master' of
2014-07-07 David GowQuadtrees! (Almost)

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